As expected, once I returned to what I'm good at, the progression became much smoother now. However, since we kind of restart everything again, the next playable version (let's call it 0.1 for now) won't be released this month, we're gonna release it at the end of next month. We're sorry for the delay. --- Current Progress: Since Savior2 is developed using RPG Maker MV, I'm able to catch Neko's progress. Neko has already completed the translation plugin. (This isn't automatic translation, we'll still do our best to provide localization translation.) This plugin will allow players to select their language directly in the menu, reducing workload while ensuring players don't need to worry about downloading the wrong language version. Next, Neko will begin working on designing weapons and equipments. We plan to continue Savior1's identification system and expand it, introducing more gear and a wider variety of effects. As for me, I'm still working on character portraits. However, I got sidetracked wanting to draw something else, so not only are the expressions unfinished, even the base portraits themselves aren't done yet. This is mainly because I want to improve the quality of my art by adding more detail, which has increased the workload. (Especially my teacher, Mins, has raised his standards for me and pointed out a lot of details I need to fix.) That's one of the reasons why I hired Neko: to deliver better game quality for you guys~ --- Below is the overall development plan for Savior2. These might change in the future, but unless something major happens, development will generally follow these main directions: *This game will contain no NTR (being stolen) content. Instead, it will focus on NTL (stealing others) and pregnancy contents. *The pregnancy system will return and be fully expanded. However, the details are still undecided, as we want to ensure it doesn't conflict with storylines. For now, the system will be introduced around the mid-point of the development. *Most systems from the previous game will carry over such as time progression, meal buffs, Ctrl for message fast-forward, skill trees, etc. Naturally, we aim to refine and expand on them further. *Combat will be as turn-based battles like before. We're planning to introduce a battle fast-forward feature to reduce time for normal battles. Meanwhile, we'll try to design more depth into equipments and boss fights to make boss battles more engaging. *If allow, I’ll do my best to make all sex scenes animated, but right now, I'm not sure about it, so at least I'll focus on animating all sex scenes for characters that can travel together. *This game will feature five characters that can travel together, each with unique traits. In addition to random npc sex and friendly NPC sex, we'll also introduce a prison system, where defeated bosses can be locked up there for the player to fuck them. --------------------------------------------------- 果然, 回歸到我擅長的領域 構想與創作都順利多了 不過同樣的, 由於幾乎從頭開始做起 因此下個可遊玩版本(這裡姑且都叫做0.1) 並不會在本月, 而是在下個月月底才會推出 還請各位諒解 --- 目前進度: 由於勇者2同樣使用rpg maker mv 因此我也能更好掌控Neko的進度了 目前Neko已經完成了翻譯插件 (並非自動翻譯, 我們依舊會盡力以手動翻譯的方式讓文本保持在地化) 這東西能讓玩家在選單中直接選擇語言 不只降低工作量, 同時玩家不必再擔心下載的版本不是自己想要的語言版本 接下來Neko會開始關於各種武器與裝備等設計 我們打算沿用勇者1的鑑定系統, 並以此擴展 像是更多裝備, 以及更多樣的效果 至於我仍在繪製立繪 不過由於中途想畫點別的 所以別說表情了, 連立繪都尚未完成 主要是因為我現在希望提高繪圖的品質 (特別是我的老師小閔提高對我的標準, 因此指出大量細節錯誤要求我修改) 因此為了增添細節而提高了工作量 這也是我聘請Neko的原因之一, 就是為了玩家們更好的遊戲品質 --- 以下為關於勇者2的整體計畫 或許將來會有所變動 不過如果沒有意外, 整體變為以這些大方向進行開發 *本遊戲將沒有任何NTR(被奪走)內容 並會聚焦在NTL(奪走別人)與受孕內容上 *受孕系統會延續, 同時進行完整與擴充 不過目前我們尚未決定詳情 因為我們擔心會和角色劇情發生衝突 因此會在大約中期後才會加入受孕系統 *本遊戲大多前作的系統將會繼續沿用 譬如時間, 吃飯buff, 按ctrl快轉, 技能樹等等各種系統 而且當然, 我們會盡力將之完善或擴充 *本遊戲的戰鬥內容將延續前作 依舊是回合制戰鬥 但是我們會想辦法新增戰鬥快轉的系統 讓玩家大幅縮短單調的雜魚戰時間 同時也會盡力設計玩家裝備與魔王戰的深度 以此提高魔王戰的樂趣 *如果情況允許, 我會盡力讓所有H場景皆為動圖 目前還不確定是否能達成 因此現階段只會先讓可搭擋的夥伴全H場景為動圖 *這代的夥伴預計會有5人 同時每個人都會有不同的特色 另外, 除了好人npc與隨機搭訕等H場景 會有個監獄系統, 把被玩家打倒的各種邪惡boss關在那裡讓玩家調教