SamSuka
BrOkEn eNgLiSh
BrOkEn eNgLiSh

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Progress for now

Everything is going relatively smoothly for now, but it looks like we won't be able to finish the first village's content by next month. Here's what we expect to include in the 0.1 version next month Guaranteed: *Companion: The bishop At least 75% of her storyline (including sex scenes). *Companion: The huntress A little bit of her storyline (no sex scene for now). *Systems from Hero 1, such as: Companion dialogue by Q button, skill tree, time system, etc. (Planned to be expanded in the future.) *Layout for the starting village and the ancient ruins. *Identification system + some new equipment. (Character portraits won't yet reflect special armor visually.) *Quest and guide system framework (though content will still be very limited for now). Plans if still have more free time(after the guaranteed content is completed): *More storyline for Huntress and her first sex scene. *Quest and guide system content. *Additional content in the starting village. --- Current Progress: Programming Neko has just finished the equipment system. (which will continue to expand over time) To make turn-based combat more engaging, he used plugins to create unique effects for equipment such as automatic buffs/debuffs each turn, altered basic attacks, and weapon-specific skills. He mentioned his next focus will be building the framework for the quest and guide system. Artwork: Mins told me that if I want to increase quality, I need to improve my standards. So after getting his feedback and guidance, I went back and did some fixing which slightly slowed down my progress. Currently, The base character portraits are done, but expressions haven't been drawn yet. 1 daily event's cute pictures finished, one scene's base picture finished. Sex scene, only the base drawing is done. It's supposed to be an animation, and honestly, I haven't had the energy to start animating yet XD Tavern rest pictures with companions at inns are all finished, I really want players to feel the unique dynamics between each companion. Scripts: I've finished the general plot direction. As usual, I wrote the outline quickly, but I'm getting stuck on the details. Still, I've discussed and finalized the direction with Neko, so now it’s just a matter of finish them by finished the details. Though I haven’t started the translations yet. --------------------------------------------------- 目前一切都還算順利 不過我們應該無法在下個月內完成第一個村莊的內容 以下為我們預估會在下個月的0.1版本中推出的內容 必定: *夥伴, 女主教 至少75%的角色劇情(包括H劇情) *夥伴, 女獵手 一開始的陪伴(無H內容) *沿用勇者1裡重要的系統, 像是 Q鍵與夥伴對話, 技能樹, 時間變化等等 並預計在往後進行擴展 *初始村莊與遠古遺跡的布置 *鑑定系統與一定數量的武器與裝備 (立繪尚不會因特殊防具而變化) *任務與導引框架(內容幾乎沒有) 如果時間充足(完成必定後): *女獵手的角色劇情或第一個H內容 *任務與導引內容 *初始村莊的後續內容 --- 目前進度: 程式方面 Neko剛完成了各種裝備設計(往後更新都會慢慢擴充) 為了讓回合制戰鬥更有趣 Neko特地使用了插件給這些裝備設計出相對獨特的能力 像是每回合自動施放buff或debuff, 普攻變化, 專武技能等等 聽他說他接下來會去製作任務與導引系統的基礎框架 繪圖方面 小閔告訴我, 如果要提升品質, 那我以前的舊標準是完全不行的 因此在請他幫我看圖並接受指導後, 我又回去微調了一些圖 所以輕微的影響了創作進度 目前我完成了基本立繪, 但是表情還沒繪製 日常事件要用的Q圖完成了一個場景與一個基本 H場景則是只完成了一個基本圖, 因為要做成動圖所以沒甚麼心力開工XD 夥伴在旅店休息的圖也都畫完了, 我希望和夥伴們的相處能讓玩家感受到角色之間的獨特與不同 劇情方面 我把目前大致的走向都寫好了 但是老樣子, 我大綱寫超快, 細節卻被卡住 不過我已經和Neko討論並確定了 接下來只要我把細節想好並寫完就好了 不過目前幾乎還沒開始翻譯就是了

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