Chapter 210.
Added 2019-12-02 19:25:58 +0000 UTCAuthor Note: Thank you for reupping! New month, new chappies!
I'm trying out a new layout for the Status screen, let me know what you think.
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Finally done with the imprinting process Zac checked out the status screen.
Name Zachary Atwood
Level 25
Class [F-Epic] Undying Bulwark
Race [E] Draugr
Alignment [Earth] Port Atwood - Lord
Titles Born for Carnage, Ultimate Reaper, Luck of the Draw, Giantsbane, Disciple of David, Overpowered, Slayer of Leviathans, Adventurer, Demon Slayer I, Full of Class, Rarified Being, Trailblazer, Child of Dao, The Big 500, Planetary Aegis, One Against Many, Butcher, Progenitor Hegemon, Duplicity Core, Apex Hunter, Heaven's Chosen
Dao Seed of Heaviness - Middle, Seed of Trees - High, Seed of Sharpness - Early
Core [F] Duplicity
Strength 352 [Base: 227. Increase: 55%. Boost: 16%]
Dexterity 200 [Base: 143. Increase: 40%. Boost: 16%]
Endurance 304 [Base: 183. Increase: 66%. Boost: 16%]
Vitality 217 [Base: 139. Increase: 56%. Boost: 16%]
Intelligence 90 [Base: 64. Increase: 40%. Boost: 16%]
Wisdom 85 [Base: 61. Increase: 40%. Boost: 16%]
Luck 93 [Base: 58. Increase: 60%. Boost: 16%]
Free Points 0
Nexus Coins [F] 22 508 653
It was clear that his survivability had increased quite a bit due to the increase in Endurance and Vitality. But what he found a bit surprising was that his attribute effectiveness had actually increased by 6%. A quick look at his list of titles showed that there could only be two reasons.
He was a bit disappointed that there didn’t seem to be a title for gaining dual classes, but he soon understood a likely reason to this. His core-title had actually changed name and was now called Duplicity Core instead. He quickly opened it up to see if anything else had changed about it.
[Duplicity Core: Successfully form a Duplicity Core Core. Reward: Strength +5%, Endurance +5%.]
It looked like he had been wrong in his assumptions earlier. The reason there were question marks still remaining earlier was that he still hadn’t received a second class to imprint on the core. Each reward corresponded to the main attribute of one of his classes, and there was nothing to reward until he had both of them.
[Heaven's Chosen: Attain highest possible tier of class. Reward: Effect of Attributes +5%]
The second title was the reason for his increased attribute effectiveness. Zac knew that Epic wasn’t the highest grade there is, as there are multiple higher grades above it. The title rather meant that Epic truly was the highest possible tier for an F-ranked Class.
Bulwark Mastery (Class): Mastery is born through battle. Block 5000 strikes. Reward: Bulwark Mastery Skill (0/5000).
Deathwish (Class): The body is but another shield. Receive 5000 strikes. Reward: Deathwish Skill (0/5000).
Fields of Despair (Class): Draw the ire of at least 1000 enemies at once. Reward: Fields of Despair (0/1).
The next thing Zac checked out was the skill quests to see how hard they would be to accomplish. He could only blankly stare at the first two ones. He should have figured that the skills for a tank Class would mean getting hit. At first glance he thought the first two could be solved simultaneously, but he soon realized that might not be the case.
While the quest mission for [Deathwish] might look like it could be accomplished while doing the first one, he believed that he would actually have go get hit with his body. In any case it looked like he would need to recruit some people to beat him up.
He actually felt the last one would be the easiest. Had he gotten this class before hatchetman he would have had a huge problem completing it, but by now it was only a matter of jumping over to the Undead Incursion. That brought up the question whether the undead would even attack him while in this form though. But if he started to kill a bunch of Zombies they should retaliate.
In any case Zac felt that he would be able to complete all of the quest in less than a day, as long as he got enough people to hit him simultaneously. He wanted to try it out immediately and headed over to his sister’s courtyard.
It was still around 4 am, so Zac assumed she still would be at home asleep. But to his surprise he found her meditating while facing the sunrise. Zac remembered how annoying it was to get interrupted in the middle of attaining insights into the Dao, so he silently sat down behind her and waited.
He soon closed his eyes as well, starting to meditate on the Dao. He had actually gained an idea while hunting at Mystic Island. He had been wondering just what that weird attack from the tiger had been, until he realized it was a coarse mimicry of the dimensional tears.
The beast had likely been lying on its hill and observed the dimensional scars in the field for months, until it finally gained some insight into it. That in of itself was an extremely impressive task, as the Dao of Space was one of the highest concepts according to Ogras.
Zac had felt that if a dumb beast could do it, then so could he. That’s why it took a whole day before he left the island. Most of it had actually been sitting and observing the everchanging cracks.
They were a truly fickle and random force of nature, popping up without rhyme or reason. Wherever they showed up space was simply separated, and anything that was there before was cut into two. Zac didn’t hold any hope in actually comprehending the concept of a void edge for his Dao of Sharpness, but something simpler.
It was the randomness and instantaneous speed with which the cracks appeared. He felt that speed was an important aspect of sharpness. If he moved extremely slowly he wouldn’t be able to cut a blade of grass with his axe, but if he swung his arm as quickly as possible he could cut a small hill in two without harming his edge.
Sharpness through speed. His blade would be like the dimensional tears, where his enemies would be cut in two before they knew they were attacked. This was the concept he kept pondering on as he waited for his sister to finish her morning meditation.
“Shit!” Zac suddenly heard after an hour or so, making him open his eyes.
Kenzie stared at him aghast with her hand over her heart.
“You scared the crap out of me, why did you sneak up here like that?” she said with a glare.
“Sorry, I didn’t want to disturb your meditation,” Zac answered a bit awkwardly. “I’ll make it up to you, go ahead and hit me.”
“I’m not going to hit you,” Kenzie said with a roll of her eyes. “Going by what a blockhead you are I’d just hurt my hands.”
Zac only smiled a bit, and then showed her the quest window for [Deathwish].
“This is a one time offer,” Zac said.
“What a weird quest. Just what kind of class did you get?” Kenzie asked with her brows rising.
“Well, it’s an endurance-based quest to help with my survivability. Most of the quests seem to be centered around getting hit,” Zac explained with a sigh.
A tinge of something flashed in Kenzie's eyes before she reined it in.
“Well, I am a mage so I can’t punch you. My hands would break long before I hit you 5000 times. Would spells work?” she asked, starting to look a bit excited.
“Well, I’m not sur-“ Zac said, but didn’t get further before a fireball slammed into his chest.
Zac grunted and took a step backward by reflex, but he wasn’t actually hurt. It was clear there was no real power in the strike.
“Well?” Kenzie asked with a wide smile.
Zac threw his sister a glare before opening up his quest screen again. But to his disappointment the quest was still at 0/5000.
“Didn’t Work,” Zac said with a frown, taking out the club he used for non-lethal confrontations. “Try with this instead.”
His sister didn’t say anything, but her mouth curved even further upward as she accepted the club. She swung the bat at his chest like she was trying to hit a home run, but even that had no effect on the quest, as the progress was still at 0.
“Perhaps your robe is stopping it?” Kenzie hesitantly said.
Zac nodded and took off the top half of his clothes, leaving his chest bare. He felt Kenzie made sense. It woldn’t be much of a deathwish if his E-grade defensive gear soaked up all the damage. His sister swung the club once again, and this time Zac couldn’t help but grimace from the pain.
But luckily it worked, and it counted as progress. The two of them kept trying various things out for over an hour, and found out that there were only two requirements to gain progress on his quest.
First, he needed to be hit right on his skin. Even if he only wore a t-shirt it didn’t count as progress. Zac really hoped that didn’t mean that he would have to walk around bare-chested to use the skill in the future. It was already a pain to walk around barefoot due to his movement skill. If this kept up he would soon be forced to walk around naked to have access to all his skills.
Secondly there needed to be a minimum amount of force in the strike for it to count. Just a small lovetap wasn’t enough. With Kenzie’s low physical attributes she needed to give it everything she had in a swing to make it count, and even then it was a crapshoot whether it was enough or not.
Spells did work though, and Zac’s chest was red and bruised from being blasted with ice balls as large as a fist. As for Kenzie, she sat on the ground looking a bit pale, absorbing a Cosmic Energy from a Nexus Crystal.
“What’s going on?” a sleepy voice could be heard from outside, making Zac turn over to see a bleary-eyed Emily enter.
Zac quickly took out a pair of sunglasses from his Pouch and put them on. His pitch-black eyes were the most obvious indicator something was up with him, and he didn’t want to show the teenager his change just yet.
It wasn’t that he didn’t trust Emily, but she was an obvious point of weakness to him since she still couldn’t cultivate and protect herself. Luckily she only went between the Academy with many warriors and his area that was long since protected with arrays.
Since the outer town didn’t really need any protection at the moment the Town Defense Array had stayed where it was. It covered the inner area so that no one would just jump over the walls and head to his compound or spy on the Creators.
It was a constant drain on resources, but not a large one as long as no one attacked it, but he felt it was extremely worth it. The whole reason he even created the town was to protect his close ones. Who knew, if it hadn’t been running it might have been his sister who was replaced by a shapeshifter rather than David.
“We’re training,” Zac said, trying to modulate his voice to sound less ghastly. “I have a quest to get hit a bunch of times.”
“Wow! Can I help?” the teenager said, immediately perking up.
“No, Kenzie is barely able to hit hard enough for it to count,” Zac said with a shake of his head.
“Damnit, why wasn’t I born in spring?” she muttered in annoyance.
Zac could only roll his eyes at the teenager.
“Perhaps I can be of assistance?” a voice said as the shadows congealed showing a smiling Ogras.
Zac started to feel that all the people close to him had some sadistic streaks, each of them sporting an eerily similar smile.
“Just get on with it,” Zac said with a shake of his head. “And you all don’t need to look so pleased about it.”
Three hours later Zac walked along the streets of Port Atwood accompanied by the demon, one looking sullen and the other having a refreshing smile on his face. Every part of Zac’s chest felt sore, but at least the quest was finished.
He wondered just how one was supposed to complete that quest without attributes like his. If he’d been hit 5 000 times with the same power as the last hours when he was actually level 25 he would have died ten times over.
Even with his current attributes they were forced to take a couple of breaks in which Zac swallowed a healing pill. But at least it was done with. And he had to admit the skill he received was pretty interesting.
[Deathwish - Proficiency: Early. Join your foes in a dance of death. Upgradeable]
Just like the quest the point of the skill was simply to get hit. Even then he would probably categorize [Deathwish] as an offensive skill. The point of it wasn’t to decrease the damage he took, but rather retaliate in kind.
The skill was passive, costing some Miasma every second, and for every strike Zac received while it was active his assailer was hit right back. It looked pretty spooky with a shadowy copy of the attacker that was instantaneously created when Zac was struck, which struck right back.
Ogras had taken it as a challenge to dodge, but no matter what he did he couldn’t escape getting struck when he landed a hit on Zac. The only option to avoid getting retaliated was to stop the attack. That's why the demon looked like he carried a grudge as they walked through the streets.
The bad news was that only a part, around 10 to 20 percent, of the original strike was retaliated. But the good news was that calculation was based on the original power of the attack, not the damage Zac’s received after his sturdy constitution had lessened the damage he took.
That essentially meant that if his Endurance got high enough he could just stand in a field of enemies, and let them kill themselves by hitting him. The skill also took very little energy to keep going and was something he would be able to run for the entire duration of the fight on top of using his normal skills.
All in all it felt like a fitting start for someone slowly turning into a walking fortress.
Comments
Hi, The strength Increase is 60 not 55. Hatchetman: +10% Borne of Carnage : +10% Ultimate Reaper: +10% Slayer of Leviathans: +10% Child of Dao : +5% Planetary Aegis: +5% Progenitor Hegemon: +5% Duplicity Core: +5% Also the percentage bonuses of the inactive class should be counted? Shouldn't the bonus be also inactive? Because of he is using the bulwark, then the hatchetman is stored in his core and the percentage should come from the fractals of the class, which is not active at the moment. It should be the same for the bulwark too.
Zoltan Miskolci
2020-01-05 12:21:45 +0000 UTCYou are forgeting, that he might know that there are higher grades, but he doesnt have to know specific names of those grades. This is pretty common occurence with cultivation worlds: why would weakest people (for example: common mortals) know cultivation levels of immortals? They are so high above them, that they will never ever meet them.
Derp
2019-12-21 20:18:10 +0000 UTCJesus christ Zac is going to have over 800 end after he hits level 75 with this class
Frardowin
2019-12-03 09:46:03 +0000 UTCI think the key is to actively prevent the strike from landing in the place the opponent intended it to land. Or at least, to actively prevent the strike from landing in the place it would have landed if Zac had not blocked it. In other words, Zac must use force to divert the strike (i.e., he cannot just dodge).
2019-12-03 02:07:38 +0000 UTCWouldn't blocking 5000 strikes and receiving 5000 strikes be the same thing. He is blocking them with his body after all.
Obran
2019-12-03 01:26:41 +0000 UTCYep! He's essentially a different entity, as far as the system is concerned. From what I understand, he only gets to keep his Daos, stats, and titles between existences.
Stephen Pearson
2019-12-03 00:44:43 +0000 UTCWill the non class skills all have to be relearned for the second class?
Somerito
2019-12-03 00:40:35 +0000 UTCUnfortunately, this is what the author has done with this chapter. There are a couple ways it could be fixed. The quickest fix would be to show the fully-adjusted number: 406 [Base: 227. Increase: 55%. Boost: 16%] and any future caps could apply to the base number. The simplest fix would be to not show any percentages at all, and just to show three numbers for each attribute: tier3, tier2, base so it would be strength 406, 352, 227
2019-12-02 23:59:07 +0000 UTCSuppose you opened an account with a bank and started making frequent deposits. Then one day you check your balance and it is lower than you expected. You complain to the bank manager, "Hey, my balance is supposed to be $406 but this says it is only $352". The manager replies that they have changed the way the balances are shown, "Your $352 balance reflects the paper money you have deposited. Your balance is effectively $406 if we also include the coins you have deposited, but we want to treat paper and coin deposits differently in the future so we changed your balance so that it does not show how much money you actually have on deposit with us."
2019-12-02 23:57:55 +0000 UTCShowing all three attribute numbers (tier3, tier2, base) would be a decent fix, as I mentioned in my previous comment (which has disappeared). In that case, it is not necessary to show the percentages at all, since if anyone wonders about them they can easily calculate them by dividing two of the numbers. tier3, tier2, base strength 406, 352, 227
2019-12-02 23:18:57 +0000 UTCbut then what if he gets a title that boost effectiveness for only 1 stat?
Raveve
2019-12-02 22:56:46 +0000 UTCI do like the increase info for stats though I think it might help to additionally show the effective stat number and maybe reduce word clutter for example strength 352 (406) [206, 55%, 16%] it would definitely help to quantify the effect of the high tier titles since attribute increases are a cool concept but can feel abstract as for text heaviness on the stats I think that’s just up to people’s preferences
Alexander
2019-12-02 22:46:53 +0000 UTCDefier for the new status page instead of individually writing the boost which is a little unclear maybe just write effect of all stats increased by 16% right above free points.
Somerito
2019-12-02 22:43:49 +0000 UTC"Zac knew that Epic wasn’t the highest grade there is, as there are multiple higher grades above it." These kind of statements are annoying. If Zac "knew" that there were higher types of classes, then they should be mentioned. Show what Zac knows, don't just tell that he knows something: "Epic was not the highest type of class -- above Epic were Arcane, Legendary, and Divine."
2019-12-02 21:01:44 +0000 UTCAnd does he have to get hit on bare skin for the skill to work like during the unlock quest?
Tommy Littlefield
2019-12-02 20:25:38 +0000 UTCActive passive I guess is more accurate he has to activate it cause it has a small misma drain but it works passively to retaliate while active kind of like a buff
Tommy Littlefield
2019-12-02 20:21:53 +0000 UTCAlso skill will get better as mastery increases meaning eventually it could match or even exceed the original power used
Tommy Littlefield
2019-12-02 20:20:55 +0000 UTCThe new way is definitely better. Also fighting people with death wish is sure going to be annoying.
Thundermike00
2019-12-02 20:13:55 +0000 UTCZac: Nudist warrior
Obran
2019-12-02 20:13:17 +0000 UTCThorns for the win. Thanks for the chapter.
Joshua Little
2019-12-02 20:11:33 +0000 UTCPresumably the formation of his actual core later on will allow for the two classes to function at the same time. If I understand correctly, the duplicity core allows for the multiple classes to exist together but an actual core is needed to activate them at the same time, outside of base stats/Dao. Until that happens though, I'm pretty sure he won't be able to use them in tandem outside of the stat/Dao carryover. I'd love WoG confirmation from the author if it's not too spoiler-y though.
xdxx345
2019-12-02 20:00:20 +0000 UTCYey!! Thanks a lot for this great chapter!!
Juli Freixi
2019-12-02 19:57:32 +0000 UTCThe high titles only increase the effectiveness not the actually stats right? So if he changed the actually attribute it would just be confusing. Maybe change boost to another term to make it clear what it is doing?
Raveve
2019-12-02 19:57:29 +0000 UTCThe skill got upgraded to 5.5/11 (double effect from forest) during his travels in the Dead Zone. the extra 6% comes from there
The First Defier
2019-12-02 19:56:32 +0000 UTCYay, I guessed how the core title was going to work. Hurrah!
Scott Frederiksen
2019-12-02 19:53:20 +0000 UTCSo is the new skill passive or active? Pretty sure I catch the gist of it but could be worded better for easier comprehension.
Raveve
2019-12-02 19:53:10 +0000 UTCI love the new way you have the status screen. It makes it a lot easier to keep track of the changes.
jeff
2019-12-02 19:52:07 +0000 UTCShouldn't the listed increase% for vitality be 50%(+40% all stats ,+5% for foresters constitution and +5% for new class) and 60% for endurance(+40% all stats, +5% foresters constitution, +5% from core and +10% for new class).
Somerito
2019-12-02 19:51:43 +0000 UTCIsn't it a major problem that he won't be able to use his 2 classes at the same time ?
CentaureHeart
2019-12-02 19:47:04 +0000 UTCZac deciding whether to get an Endurance based class or not: "I'll go tanky, I just need to hit them once for every 10 times they hit me then" Zac now, after Deathwish: "I'll just stand still and let them hit me 10 times, then I will have hit them once"
Blaublue
2019-12-02 19:45:23 +0000 UTCIf I understand how the increases and boosts work, the stats STILL don't show what is important, Strength 352 [Base: 227. Increase: 55%. Boost: 16%] So what? This is basically an equation with a partial solution but without the final answer. If you are going to show the modifications you should show the FINAL result. e.g. Strength (effective): 408 [Base: 227. Increase: 55%. Boost: 16%] OR Strength: 408 (effective) [Base stat: 227. Increase: 55%. Boost: 16%]
2019-12-02 19:41:16 +0000 UTCLove the new stat format thanks for doing that for us
Tommy Littlefield
2019-12-02 19:40:42 +0000 UTC"Why are you hitting yourself, why are you hitting yourself?" - SuperBrotherMan, truly acting like his namesake Superman. Cool ability though and very fitting for the fights Zac usually finds himself in and his future high Endurance
Blaublue
2019-12-02 19:39:59 +0000 UTCInteresting. Deathwish Drems very useful against swarms of mindless enemies...
Empty Shelf
2019-12-02 19:35:06 +0000 UTClooks like someone knows centaur from dota xD
Sebas Tian
2019-12-02 19:34:54 +0000 UTCCool so like thorns spells in most games. I think he'll be pretty cool but he doesn't have a lot of mental strength. I'm not sure if he'll do well against a Dao of the Mind cultivator.
Alexander Dupree
2019-12-02 19:34:29 +0000 UTCThanks for the chapter
Alexander Dupree
2019-12-02 19:32:52 +0000 UTC