SamSuka
ZoeyEule
ZoeyEule

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Weekly Releases 5

"Hello no one! I've got some super exciting news, the newest build of DtgA is here!" she shouted into the void. 

Ah yes, for my 6 loyal patrons, the last 200 hours of my life, boiled down into .bas script.

What's new? Well, the two big things are Load Order and Claymores.

First off, Load Order no longer matters. You can put ReAnimated before ReBorn, Reforged after ReAnimated- it doesn't matter. So no more worrying about installation order or anything like that.

Next- Halberds got their love last week, or two weeks ago, or whatever. So now, Claymores are getting the attention they deserve, and I've got a whole new skillset to show off. That's right. Zoey can make and import custom animations.

Here's a list of what's changed with each module.

ReBorn - Unpaused Events
That's right! Double Jump, Double Dodge, Unlocked Dodge, Air Dash, ZCut, and the Flask of Hylian Flame, are all now unpaused events. Gone are the days of dodging and watching every enemy stop and wait for you to get clear before swinging their clubs. Now you're gonna have to plan those dodges and heals like your life depends on them.

ReBorn - Gated ZActions
This one's been a long time coming, but now you won't be able to use any of the ZActions until you have Agility level 3. This is an arbitrary level just to make sure my state machine is working, but in the future, you'll have to find a special artifact to unlock each ability.

ReBorn - Key Items Relocated
Due to technical limitations, I've had to take a bunch of my key items like skill tokens and artifacts, and move them to the materials tab of the inventory. This has had the small side effect of making it so you can cook your stats and artifacts.
Don't do that. Or do, but that would be silly.

ReForged - Bug Fixes
The knight's Claymore is now unbreakable as it was supposed to be.
Drop tables for most weapons have been double checked, everything should be good.

ReForged - Argorok Fix (menu overload)
Arogorok was causing a menu overload bug if two of them were loaded in at the same time. This was also disabling some elinks and causing particle effects to become invisible. Everything should be fixed now.

ReForged - Practice Greatbow Placed
I realized that the hero's shade didn't drop the greatbow. As a temporary solution, it's been placed on the great plateau. It's hidden in a velvet chest somewhere in the Temple of Time. In future builds, there will be an archer version of the hero's shade, and new archer enemies will wield breakable versions around the map.

ReForged - New Enemies: Lost Ones
Lost Ones now roam the great plateau. They're pretty tough at low levels so it might be best to just avoid them until you get your hands on some better weapons.

ReForged - New Enemies: Twilight Skulltula
Fearsome spiders will now emerge from slimy egg sacks to attack the player. There are lots of egg sacks on the great plateau. You should be more cautious about exploring. These things are tough at low levels so avoid them if you can.

ReAnimated - Fixes
Neckspin crash when wielding a spear is fixed, thank god.
Swapped animations when locked on are fixed, also good.

ReAnimated - New Animations
Completely new animations for Link when wielding a claymore. The only weapons flagged as claymore are The Bastard Sword and its subsequent versions up to Save the King. Get out there and find those ghosts!

Last but not least, I'd really like to thank the 6 of you who've stuck around to support me. I put my heart and soul into this and it means a lot. So this build is abiding by the rules of the patreon dammit! For the next two weeks, patrons only! Thanks for being so damn generous guys, for real. You're the best.

Comments

I'm getting errors trying to install with UKmm

Ricky Booby


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