SamSuka
naelstrof
naelstrof

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First iteration of a physics solver for penetrations.

I wrote a proper physics solver for making penetrations work! This leads to slightly less accurate penetrations, but now they have a proper effect on the physics of the characters.

Using my friend calculus, I also figure out how much force should be applied based on the girth curves of the dick. This makes the shape of penetrators matter a ton! Their girth, how loose the hole is, and the shape of the penetrator all has an effect on how they "feel".

In the video above you can see how the character properly requires more force to get the knot to "pop" in, and stay in. It also dynamically updates with the soft-body squish/pull effect of the penetrator.

Going to focus more on content in the next couple weeks. Buildings, new items, NPCs, and sounds are all on my immediate list of things to do from here.


You can see these changes on the Steam build right now! I'll write more detailed patch notes in a bit.

First iteration of a physics solver for penetrations.

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