SamSuka
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naelstrof

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Goop Raytracing

Clicky! V
Link to video: http://koboldkare.com/C3BT0dTkoF.mp4
Clicky! ^

Raytracing is awesome because they're GOOPY!
I'm using a technique described by Sebastian, it's not optimized enough for an infinite amount of goop-- though it does allow the space to be infinite.
In the future I want to tackle using a 3D-texture-based solution involving Eikonal equations to generate an SDF.
Though for now this works well enough.

Goop Raytracing

Comments

It’ll be interesting to see if this can be applied to soft body physics

Restaven


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