SamSuka
naelstrof
naelstrof

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No build this month.

We're still hard at work on this patch, it's a pretty major one. I would post some patch notes, but I think it's a bit misleading. Hopefully we'll have it done this month. Meanwhile I do have a few things to show anyway!

After a short stint doing a tool-jam with a friend, I realized how useful it is to have packaged addons that don't rely on anything in particular in a project.

I've been working on packaging up some of the tools I've developed for KoboldKare so that they can be easily used in other projects (as well as KoboldKare itself)!

Skinned Mesh Decals

A render pipeline agnostic way to draw decals on skinned mesh renderers. Published on OpenUPM, I'm hoping that this can serve as a stepping stone for developers to quickly get decals in their projects.

I censored one of the writeups I've done on it and published it here. 

Unity Jiggle Physics

An acceleration-based jigglebone system with soft-body/squash-and-stretch physics for SkinnedMeshRenderers.

Also published on OpenUPM, I'm really glad I packaged this up as an addon, it actually caused me to find and fix a few major bugs with it:

I'm hoping that this tech can act as a replacement for both VertExmotion, and Dynamic Bones (an 85$ value!)

I did a small tutorial on how to get started with it, and an accompanying example project found here.

These are unreleased addons that I'm still working on, they should be released soon. Modularizing and separating tech is currently doing wonders for KoboldKare-- I think.

Unity Terrain Brush Tools

Some brush based tools that procedurally generate both a sealed mesh and texture mask for a terrain.

Everything's designed around the ability to move entire mountains around while keeping the mesh sealed and the texture fidelity maxed.

This was the tech that I worked with Raliv on. Both our games are going to use it, it's still not quite in a shippable shape. Though it does currently work specifically for URP, and if you're willing to deal with a bunch of jank we haven't ironed out yet.

You can find it, and a few more animations here! 

Unity Shaped Audio Reverb Zones

A Unity implementation for arbitrarily shaped Reverb Zones. Default Unity reverb zones don't allow for box-shaped rooms, they also don't allow for overlapping reverb zones with priorities. This implementation seeks to fix that.

It's not in package form yet, it's pretty complicated to set up, and it's missing a few updates that I've made for KoboldKare.

A good friend help me with this one, and I'm hoping to get it in ship-shape soon. You can find it here. 

Unity PenetrationTech

I have no idea how I'm going to open-source this one properly, most open-source platforms don't really support adult content. It's currently unfinished and I have very little to show for it. I'm actively working on it though! Details will be found in a separate post in order to keep this one safe for work.

No build this month.

Comments

Maybe october?

Confib

So that is a no i take it

Badboy13

Oh no your fine, i was just curious sense we haven't heard anything for a bit

Badboy13

I was hoping to surprise everyone with a build, though there's been a number of critical failures with my build pipeline. Tomorrow I'll either have a build or a post saying why I don't. Sorry!

Naelstrof

soooo... any news by chance?

Badboy13

when will the next update be

is there a reason that their is no saving or is that just me

Same

take your time boss, i'm just happy to see you make update loggs again :)


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