SamSuka
naelstrof
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Workshop Update! (Patrons Early Access)

Been hard at work for the last few months on this update. Hope it was worth the wait!

As a patron, you have early access to this content by using the beta password "koboldyipyap" within Steam's KoboldKare properties. 

I'm excited to reveal:

Workshop support!

I've converted all KoboldKare content into a mod format with the intent to make the game moddable! With it, I've created two mods:

Lilith, a new kobold type! They've got big floppy ears, and a lithe body frame.

And a really simple surf map! 

You can find them both on the KoboldKare workshop, subscribe to them (and enable them in the mod menu) to see them in-game! It's only visible to users who own KoboldKare, and are logged in to Steam at the moment.

I've also been hard at work on documenting how to make your own mods here: https://wiki.koboldkare.com/index.php/Modding

Much of the documentation is a draft, but I put it on a wiki so anyone can help make it better!

Large Camera refactor

Now there's only one Camera in the scene, and it hot-swaps between programmable configurations.
This allows for lots of fun stuff like making sure the character's head is in rule of thirds, and when you look up in third person that it puts the butt exactly where I want on the screen while adjusting the FOV.

Lerping between configurations is smooth, allowing seamless transitions to various modes-- Like going from 3rd person to ragdoll camera mode. The ragdoll needs to be centered.

Raytracing keeps the camera from clipping through walls in third-person or locked-cam modes.

Precision grabbing, and grabbing happens from the camera now. So playing in third person is much more doable.

There might be a few bugs here and there, and I know that some actions have gotten a bit more difficult with the new camera system. I'm hoping I can harden the code more as I work on other things.

Ragdoll refactor

To make ragdolls easier to create, I wrote a complicated ragdoll creator that takes into account muscle limits from within mechanim. They have real necks now!

The precision grabber is really really powerful and can easily make ragdolls violate their own limits-- however I'd prefer soft limit violations over hard jittering. It's very fun to pose and toss kobolds around.

Dick refactor

Dicks are no longer equipment, this means that old saves will load incorrectly. Sorry!
This was an important change to make way for Modding, as making a new dick is significantly easier without having to arbitrarily assign it a new equipment slot, icon, localized description, and assigning correct equippable flags.

Proper gaussian distributed randomness

In my gross misunderstanding of statistics, I was using extremely incorrect random values to represent kobold stats. (I was using the raw deviation as if it was a random gaussian distributed value between 0 and 1).

This lead to nearly every random value to have a 36% chance to be outside -1 to 1. And since I assumed it was 0 to 1, it's a nearly 50% chance to be either the min or max value. Whoops!

I properly studied up, and now I'm using Marsaglia polar generated guassian numbers, and I tested them to make sure they work properly!

Kobolds should now have much more regular proportions, while also never completely eliminating the chance to get absolutely crazy proportions sometimes.

Animation refactor

For a long time, Kobolds had an extreme head-bob in their animations. In the past I used some smooth lerp camera tricks to keep the camera mostly centered on the Kobold's head-- but this slimey, slidey solution made people feel nauseous after long play sessions.

I've redone all the animations with a special IK rig to keep the head static relative to the armature no matter what. Now there's NO head bob! This has drastically reduced how bouncy and fun the animations are-- but now holding W actually smoothly moves your character forward like any other FPS game.

Steam cloud support!

Right now Steam cloud won't be available during the patreon beta, but as soon as it hits public, it will be activated for all Steam owners. I'll write a Steam update post to detail this later!

Various fixes

Many of these fixes are from dutiful people submitting issues they run into on github. I'll mark each with the related issue number.

I'm super happy that many of y'all have been using the open-source nature of KoboldKare to make the game better! The rest of this update post is going to be dedicated to the folks willing to contribute directly to KoboldKare!

DirtyGoatxxx's changes

Thank you DirtyGoat! I could always use more cheats. Now I just need to refactor cheats to not be so clunky to use haha.

Pochemu's changes

More props have been remastered than what I've shown in this image, I couldn't fit them all on this page!
This is an absolutely crazy amount of work that you've put in Pochemu, thank you so much! I hope to return the favor somehow.

RWsYiffyMind's changes

Really cool thing to add RWsYiffyMind, and thank you for being willing to work with me on getting the effect in a way that made us both happy!

Dys White's changes

Thank you Dys White! This is a really really high quality model, I really love fantasy stuff like this. I wish KK supported real prehensile motion to really bring it to life, but this is really cool as it is.

Fancyneer's changes

Thank you Fancyneer for filling the world with more interactivity! The new stations are creative and fun, awesome!

Workshop Update! (Patrons Early Access)

Comments

well it did not add trojan

deathwisher

Ah thank you! Yeah I cannot really do anything about that. Lewdzone advertises itself as a scraping website. Be very careful as these websites often add trojans to the game.

Naelstrof

ok then theres a problom somebody posted the game there as you

deathwisher

I do not

Naelstrof

do u know lewdzone

deathwisher

Not right now, no. Sorry! Itch comes with a free steam key if you don't have one yet. Otherwise you'll need to wait!

Naelstrof

Is there a way to get these updates outside of steam?


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