Hello everyone, I'm B-flat.
I'd like to update everyone on the status of the current project's scheduling:
Programming:
I successfully built the structure for scene transitions.
Unfortunately, this interferes with the save/load functionality.
To prevent further problems with the overall game stability,
I've decided to focus on the save/load feature first.
This means the save/load feature for the first demo is already completed ahead of schedule.
These are the features currently implemented:
Art and Skeletal Animation:
Vita's (nude) skeletal base is completed, along with her idle animation.
(Compressed quality due to the upload limit.)

Current priority is completing the interconnected body animation related to parasitic aspects.
Once those technical details are done, we'll be able to mass-produce the rest of Vita's body animations.
Misc:
We have completed the title screen and implemented the aforementioned save/load functionality.

Currently, we are testing the basic game cycle:
-New game -Save game -Load game .
Once this is complete, the game will have a solid base to build upon.
I'll keep everyone updated on our progress!
Thanks for all your support!
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大家好,我是B-flat,
跟各位報告目前工作進度,依照工作表的項目來說明目前狀況:
程式架構:
最近已搭建好場景切換管理的架構, 但是發現這個架構與存讀功能互相影響,
並且存讀功能也影響了遊戲整體的資料架構模式。
為了避免後期還要回頭修改,我打算這個階段就把存讀檔的功能完成。
因此原先不打算在第一個試玩版放出的存讀檔功能已被我提前完成。
目前存讀檔的架構已具備我需要的功能,
預計可儲存任何該儲存的資料,例如:
美術、骨架動畫:
已經完成女主角的骨架基底(全裸),並且製作了待機動畫。
由於上傳限制,只能放壓縮畫質版本:

目前正在處理寄生相關的多骨架動畫相連處理,
等這個部份的技術問題解決後,就能開始大量產出其他需要的骨架動畫了。
其他
在程式完成場景切換與存讀檔功能的架構後,
這邊也完成了標題畫面的建置,還有遊戲標題LOGO的製作。

現在遊戲基本上能完成「新遊戲」->「保存遊戲」->「讀取遊戲」的循環模式了。 到目前為止,遊戲最需要的幾個主要架構已大致完成。
有任何後續工作進度我會持續回報給各位知道的,謝謝大家!
Project Bflat
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