SamSuka
BflatProject
BflatProject

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Progress report 08 進度報告08

Hello everyone, B-flat here. 

I've been dealing with my father's funeral for several weeks, so this delayed development a bit this month. Today I'll explain our current progress and the major milestones we've hit recently. 

Action logic of the first enemy's adult form. 

Unlike the larvae, adults can fly. 

This meant the coding for its movements had to be rewritten.


I started with basic movement logic, moving into random flight patterns and how they attack Vita. 

I also completed more advanced directional judgment logic.  

This means parasitical attacks will vary depending on which way Vita stands. 


For example, if her back is turned, the Flying Fascinus will attempt to attack her ass. 

When facing forward, however, it will try and slip into her cleavage...or possibly aim lower to get inside her. 

Time-related systems 

I have completed the basic programming related to how much time has elapsed. 

For example, if Vita's unlucky enough to have something cum inside her, there's a certain amount of time before she does or does not get pregnant. 

Then there's how long until she starts feeling something moving...or how long until she starts to grow. This system is similar to those that played the previous game, The Agnietta.  


Battle H-animations 

When Vita is attacked by an H-attack, there may be short animated cutaways showing a closeup of her body. This can also include when something moves inside her, or if some of her equipment turns out to have an H-curse... 

The animation is based on her standing sprite, and will make battles more dynamic. 


We plan to expand this to further closeups in later versions, such as "Vita's hips" or "Cross-section" depending on how battles evolve in future. 

Miscellaneous 

It was a very difficult month for my family, but things are back on track now. 

I thank everyone for their support and concern. 

I apologize for the delay in the demo, but we've only got two major milestones left:  

1. Prologue, tutorial, and first H-scene CG.

The demo will establish Vita's character and world, give players a tutorial of the gameplay, and end with a H-scene. This will be similar to players who played The Agnietta. 

2. Scene construction, level objects, and design. 

As this is only the first level, the platform jumping will be kept simple. This will allow players to experiment and test how Vita moves and interacts with the parasitic system.  

3. Cum system and art

Needless to say, this is the white cum remaining on Vita's body.


Barring any unforeseen circumstances, we plan to begin internal testing within a month. Thanks again for all of your support, and I will keep you updated!


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大家好,這裡是B-flat。 

這個月有將近兩週都在處理父親的後事,開發的進度稍微放緩了一些。 

這邊還是先進行工作進度的說明,依照完成的大項目來說明進度。 

第一個敵人的成蟲型態行動邏輯 

與之前做好的幼蟲不同,成蟲是會飛的。 

所以行動邏輯需要重寫一個新的。 我先做了最基礎的行動邏輯,


包括隨機飛行巡邏與飛撲女主的攻擊動作。 


此外,我也完成了方向上的判斷邏輯, 敵人的攻擊會依照女主面朝方向產生不同種類的寄生。 


舉例來說: 

當女主背對敵人時,被飛撲命中時有機率讓敵人插入女主的菊花。

當女主面對敵人時,被飛撲命中時有機率讓敵人插入女主的下體、或是躺上乳溝中。

時間相關的系統 

這部分指一切跟時間掛鉤的處理, 

例如:寄生後射精的時間、精液消失的時間、胎動的時間、懷孕後肚子變大的時間等等。 


大部分的設計與治癒使類似,目前僅先做出基礎雛形,以後有需要可以變更。 

演出系統 

演出系統是當女主被色色類的攻擊命中、懷孕胎動、或是未來可能有色色裝備被觸發時時,畫面上會出現一個簡短的動畫。 


這動畫是以立繪為基底去改的,除了讓玩家更明確知道女主被做了甚麼事情以外,也能讓畫面更生動一些。 

此外,預計在第一個試玩版放出後,會再添加「臀部視角」與「斷面圖」。 視演出需求也會將這兩者放入演出系統。 

雜談 

雖然花了許多時間在家裡的事情,但目前一切已經回歸正軌。 

很感謝大家的關心,我會繼續努力的。 

雖然目前試玩版處於延期狀態,但是距離試玩版放出只剩下兩個主要類別的工作: 

1. 初始劇情、教學、初始CG 

這部分類似治癒使一開始碰到艾妮塔前的劇情, 有教學會讓玩家理解如何操作, 並且會觸發一個CG讓玩家欣賞。 

2. 場景搭建、關卡物件與設計 

這部分是關卡的設計,第一個關卡預計不會有太複雜的平台跳躍。 會先讓玩家簡單的嘗試移動方式與展現寄生玩法的重點。 

3. 白濁相關

這想必不用多說,就是殘留在女主身上的白濁了。


如果一切順利的話,也許二月底前能開始進行內部測試了。 

有任何後續工作進度我會持續回報給各位知道,謝謝大家!


Q群相關

不好意思這裡拖延了一些時間才回應,之前有贊助的朋友問新作是否有開Q群。

我考慮了一陣子決定不開,因為已經沒時間或心力進行管理了。

治癒使專案的時候Q群是狼大幫我代管,現在可能真的沒辦法再多開群。

我對期待開Q群的朋友感到很抱歉。

PS:

不過,如果有贊助的朋友願意自己開Q群管理,

我會加入並幫忙在專案的頁面上宣傳的。

Comments

I'm glad to hear your familial situation got better!

Jawn

謝謝!

Project Bflat

辛苦了~

咕咕咕泽

四肢上的寄生以後會添加哦

Project Bflat

感謝,我沒事的!

Project Bflat

請問會安排新的怪物嗎?專門吸在大腿上之類的...

泰拉 語風

作者辛苦了,节哀。

haoxi1999


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