Bimonthly schedule plan for 2025
Added 2025-01-18 11:05:50 +0000 UTCHello everyone, this is B-flat (and a note from DarkMoonTranslations).
What a great first year that was! Learning this new engine has been an intense, but fun, challenge. I couldn't have done it without all of your support!
This last month was particularly busy; designing the new map plus new traps is lot of work on its own, but adding the Voretoad, its offspring, and the new CG really pushed our resources to the limit. We worked overtime to get this month's update out, and we're proud of our work--and we'd like to maintain that level of quality and detail for you, the loyal audience.
We listen to each and every person, whether it's a compliment or critique. Every bug gets tested by the team until we find it. Every h-writing suggestion gets heard and considered when we do our monthly improvements. You are all as much of the process as we are.
You all deserve the best, so for 2025, we're adjusting the schedule slightly to divide the workload.
Planned Adjustment
Even-numbered months: Updates focusing on bug fixes, gameplay improvements, and, most importantly, text improvements--which can include worldbuilding, new dialogue, and h-scene variations.
Odd-numbered months: Updates focusing on new map areas, new monsters, new quests, new animations, new illustrations, and new CG scenes.
Now that the game is much larger, doing both game design AND h-scene design in a single month is overtaxing the team. Pushing overtime to do both would reduce our ability to focus on the finer details, and that's not the level of quality I'd like to provide for you.
For 2025, I'd rather not run the risk of harming our physical and mental health by aiming to do long-term, high-intensity monthly work. By dividing the tasks into a bi-monthly schedule, we can maintain a healthy, steady pace where we can focus on each individual task and devote all of our attention to it, whether it be a new map, gameplay element, or Vita's latest h misadventure.
Now, this doesn't mean we're reducing any content; we're just spacing it out slightly. Every odd-numbered month will get plenty of content and we'll do our best to make every single h-scene better than the previous one! There's so much of Vita's story that needs to be told, and we want it to unfold in the most entertaining way possible!
I hope you’ll understand. Thank you so much for your support, and we’ll keep doing our best!
-Bflat
Note from DarkMoonTranslations:
Writing, worldbuilding, designing...they feel a bit like you're riding and taming a wild ravenous beast. It's always there with you, consuming more and more of your time every day... yet, somehow, you want to keep doing it. And it keeps growing. And you keep riding. And sometimes the beast consumes so much of your time that you question why you started in the first place.
But then you look back and realize how far you've traveled while riding. And, you know, it's actually sort of fun, now that you have the rhythm. And even though there's a long road ahead, now that the beast is tamed, it will probably be smoother than the first few rocky missteps. So you keep riding, and never give up.
When making The Agnietta, we had visions of a larger world, but kept it mostly contained to Demyra's dungeon. Little details of the outside world, such as her corrupt church, were always intended to be part of it, but the focus was on her and how she interacted with the h scenes. And then people asked for more--more about Demyra's life in the Westlands, more about how corrupt the church really is, more about the ancient demons locked beneath this cursed land...this wasn't just an h-game with a collection of pictures, it was becoming a world in itself.
We have so much planned for Vita and the kingdom of Syncretin. Yes, this is primarily an h story, and Vita's sexy misadventures will always take priority, but we also will keep building and building more and more details into the world with every update. The audience has asked for more, and we are listening.
One such request was for more variations in the h-scenes; specifically virginity-loss variations.
In February, we'll celebrate Vita's Virginity for Valentine's Day; all scenes will get a third variation where Vita is still a virgin or not. As Bflat mentioned above, we'll be focusing on different types of updates for each month, and this month will be writing-based. Poor Vita; she tried so hard to follow Mother Zirconia's teachings...
I look forward to exploring the rest of Vita's world with you!
-DarkMoonTranslations
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大家好,這裡是B-flat。
這裡想跟各位宣布有關後續更新週期調整的事情。
目前本專案距離第一次的試玩版公布大約過了一年,
根據這幾次更新的工作量,我們組內討論後決定將更新周期進行調整。
預計調整
雙數月為小更新 (可能是文本/道具/遺物新增、Bug修復等。)
單數月為重大更新 (包括新地圖場景、新怪物、新任務、新動畫、新立繪等等)
需要調整的主因是由於重大更新類的內容實在很難在一個月內做完,
如果我跟畫師每天都超時工作來趕進度是勉強能達到,但品質與細節的優化就難以顧及。
另外我也不敢保證長時間這樣子高強度工作的情況下,我們的身心健康不會被影響。
因此為了能細水長流,提供給你們更好品質的遊戲內容,我打算將更新方式稍作調整。
我也會確保每次單數月的重大更新內容會足夠多,
還請各位見諒,真的很感謝你們的支持,我們會繼續努力的。
Comments
感謝支持!
Project Bflat
2025-02-07 06:17:19 +0000 UTC社保了,游戏质量很高,作者加油,保重身体(^^)
hhbhb
2025-01-25 20:18:15 +0000 UTCThank you for your support. :)
Project Bflat
2025-01-22 08:05:15 +0000 UTC感謝支持!
Project Bflat
2025-01-22 08:05:05 +0000 UTC謝謝支持,我會努力的
Project Bflat
2025-01-22 08:05:00 +0000 UTCwwww
Project Bflat
2025-01-22 08:04:50 +0000 UTC我會盡量在每次大更新都放出兩組CG的更新量
Project Bflat
2025-01-22 08:04:30 +0000 UTC所以是两个月出一个新cg了吗?
Matchstick
2025-01-21 10:43:53 +0000 UTC省流:要被草饲(物理)了 一滴都没有了(保重身体啊陛下 先帝创业未半而中道OO的那种事情不要啊.jpg
魔法枫糖
2025-01-19 07:27:20 +0000 UTC可持续的开发进步也很重要,加油~
Trasyc
2025-01-18 13:57:00 +0000 UTC健康行动(
Tail_chan
2025-01-18 11:18:12 +0000 UTCThank you for the heads up. I'm looking forwards to see how the game will evolve and good luck with the development! You have my support
Jawn
2025-01-18 11:13:29 +0000 UTC