SamSuka
towerkc
towerkc

patreon


Monday(?) development update!

Reminder to join our Discord (follow this guide  https://patreon.zendesk.com/hc/en-us/articles/212052266-How-do-I-get-my-Discord-Rewards-) to keep in touch with the devs~

I spent last week running through the new scenes and the kobold fortress route again, fixing bugs and some crashes, but I took also time to add new stuff, as usual.
It all blends together just fine, if I can say so myself~

Here's most of it:









Now I'll start working on a new series of algorithms that will help give the babies more character! There will be genki ones, grumpy ones, sad ones and more! Each different nature will influence their dialogues!
A lot of work for our writer~

Comments

while I agree that the fighting mechanic of the game is shallow, it is not the only core game play mechanic where you as a character can't be everywhere at once you have to manage your time in the game. I believe this time management to be the actual core game play mechanic and keeping the battle simple help keep this from feeling cumbersome. Making the battles into a more beat em up ( Flashy ) style could help them from feeling stale over time.

KazzKazz

Not sure, but this is just my opinion, have you guys ever though of changing the fighting mechanic? I don't know, but I think that the fighting system is new and cool (for me at least) but as the game goes on, I think that it loses his charm pretty fast, in the sense that one can hit the limit to basically become unstable and just tank + beat the shit out of any enemy, this really take a big chonke of the game, at least in my opinion and if this factor could be more dynamic it could really add a lot of game play to the game. I know that there are wayyyy too many things that you guys are working on, and this game is really shaping in to, not only a "Sexy sexy" game, but totally a full game, if you where to take away the H scene, the game would still be fun to play.


More Creators