Monday(?) development update!
Added 2017-11-29 23:00:10 +0000 UTCReminder to join our Discord (follow this guide https://patreon.zendesk.com/hc/en-us/articles/212052266-How-do-I-get-my-Discord-Rewards-) to keep in touch with the devs~
I spent last week running through the new scenes and the kobold fortress route again, fixing bugs and some crashes, but I took also time to add new stuff, as usual.
It all blends together just fine, if I can say so myself~
Here's most of it:
- Added around 40 different speeches for the visitors of the new area, the Greenkin Brewery, and Kawma is still going at it!
In there you'll find the item you need to impregnate skeletons, golems and ghosts (if they aren't in their "living" form)!
- The Status Screen now shows the current portrait for the princess (including her eventual costume or pregnancy status) and the items you used on her!

- Having one of your kids as the noble in the kobold fortress will make unnecessary to manually gather the materials you get from the mines and the farm.
The noble will have them delivered to your resource stack by the end of the day!
- Nekofy (you may have noticed there hasn't been a "sketch poll" this month) is working on artworks that will be used for various signs around the game world (like the "Beware of Wolves" one and several others)!
- Added more functionalities for one of the new NPCs, Helias.
Meeting her is not easy, but if you do it will improve the diplomacy between all the princesses (and clear the weather~).
Go look for her in forest and thickets if you want to keep the Kingdom peaceful without using cheats!

- Lowered the required time to bear children for all the rincesses:
kobold 14->7 days
human 60->15 days
slime 30->10 days
golem 30->10 days
insect 7->5 days
skeleton 30->10 days
desert 60->15 days
ghost 40->15 days
goblin 30->10 days
moth 10->7 days
cat 30->10 days
dog 30->10 days
mouse 30->10 days
This makes more sense, it was killing the pace before.
Now I'll start working on a new series of algorithms that will help give the babies more character! There will be genki ones, grumpy ones, sad ones and more! Each different nature will influence their dialogues!
A lot of work for our writer~
Comments
while I agree that the fighting mechanic of the game is shallow, it is not the only core game play mechanic where you as a character can't be everywhere at once you have to manage your time in the game. I believe this time management to be the actual core game play mechanic and keeping the battle simple help keep this from feeling cumbersome. Making the battles into a more beat em up ( Flashy ) style could help them from feeling stale over time.
KazzKazz
2017-12-03 12:27:27 +0000 UTC