SamSuka
Faenon
Faenon

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Weekly update - Jan 17th

Hi Everyone,

I hope you have all had a chance to play the completed Chapter 5 if you are on the Best Friend tier or Chapter 5 - Part One for Great Friends or Chapter 4 for Good Friends. If you are ever in doubt where to look for the downloads for your tier, click on the collections menu option on the main page.

If you have any feedback or just want to chat about your experience playing it, I'm always happy for you to reach out to me and do so, I'll endeavour to answer every question you have (that doesn't mean I will give you a totally truthful response if you are asking about future plot lines though :)).

I'm not stopping, I've already cranked out the first four scenes of Chapter 6, the fifth one will be completed today. Regarding Chapter 6, this chapter is centred around the Christmas Break for our friends. It will be much smaller in terms of total length than Chapter 5. Chapter 5 was 33 scenes long, the longest to date, while the plan right now (this could change as I test) is for 16 scenes for Chapter 6. I therefore plan to deliver Chapter 6 in one instalment, tentatively expect it somewhere between Feb 10 and Feb 15. There are two really big scenes I've not started yet that could potentially push this date back if they are problematic but I'll try to keep you posted in these updates on the ETA.

As the friends are back in Newcastle now, it's been funny for me to revisit some of the settings for Chapters 2 and 3. Most of the rendering done back then was done on my old RTX2070 Super card, these new scenes are built on my RTX4080 Super. Back then I was constantly having to hide people and props that weren't in the shot and waited hours on renders. Now with the card I've been using since the tail end of Chapter 3, there is no need to hide things to save memory and the renders are done in a matter of minutes, it's great :) I've completed over 100 renders for Chapter 6 already.

I am probably going to push the Steam release and work for it to after Chapter 7 in finished, so in the short term there should be no slow down on the content delivery.

I think that's it for now, as always thank you so much for your continued support, it is appreciated greatly and never taken for granted.

Fae

Weekly update - Jan 17th

Comments

Yeah flight sims were great back in the day. The C64 had such a great catalogue of games, that massive 64k of memory dwarfed most everything around it at the time. There are still people out there refurbing them to this day. Actually I believe some company bought the IP to the C64 a few years back and released a new system, which looks like the old one but has a pc on the inside and boots into an O/S that emulates the C64 perfectly. This guy does a whole review on it: https://www.youtube.com/watch?v=JG1TdfezJzo

Faenon Entertainment

The C64 also had a cartridge port...I had a PacMan game for that. I also was into flight simulators for years, and had the Commodore 64 1st version of one that was just lines, no color or details. I wish I could remember the name of it...(SubLogic Flight Simulator?) Eventually it was bought by Microsoft.

Paul Newmon

That's cool Paul. My brother had one of those too, I had a Dragon 32 and then a BBC Micro Model B, had something called Prestel for that and a modem you put your receiver of your phone into. It was the closest thing you got to the web back then. Souped up Ceefax for those British folks out there. After that I graduated to the Amiga, that and the Beeb computer are my all time favourites. There are tons of emulators out there that can emulate these 8 and 16 bit computers, that's fantastic. Sorry for the nerd talk :)

Faenon Entertainment

It is fun seeing things from both sides. I get to spend more time in their world. I started computing on a Commodore 64, which came with a cassette tape deck for file storage--STONE AGE. The advancements since the early 80's have been amazing to experience.

Paul Newmon


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