SamSuka
3dcinetv
3dcinetv

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Animation production in Blender

When I started Blender some years ago, someone "sold" me the idea that Blender didn't need to "render" out images to do video editing or compositing.

I'm talking about the time when we didn't even had EEVEE (around the 2.62 era). I was a junior TD at the moment and that just blew my mind. While I had to deal with render farm, queuing groups and setting up network paths for all of the animators, to get the commercials for the post house where I worked, the thought of "skipping" or at least "easing" the time between animation, composition and delivering has always haunted me.

Fast forward to 2020, and Blender being able to give us REAL TIME feedback, you know it is my call to present to you an efficient way to produce hybrid 2d+3d animation. I hope to bring you this complete series through my Patreon in 2021.

Meanwhile I am documenting, recording and proof-concepting a lot of things all together. Thank you for your support on this journey. I will be mentioning more about this in a new soon-to-publish video.

Cheers!

Animation production in Blender

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