The Guilty Gear Strive Stylized Shader in Blender's EEVEE is a continuation for the previous series in my youtube channel, however this time the shader is much complex than the previous version. This new setup took me around 6h to a point where I could experiment with some stylized liberties. As you know, Unreal engine uses different materials and functions to represent shaders in-game. EEVEE being a realtime engine for realistic materials can also be used to create stylized shaders like Giovanna's character.
Some of you have asked me if it is possible to have the dog with Giovanna, and I've explored the options and I think it's doable, but I am not promising anything.
The great thing is that I am looking for a way to bring in the camera animation into Blender, and then we can finally enjoy all the game's cinematics right in the viewport.
I am editing a full 1h video for this one, and I will let you know more news in the weeks ahead.
Happy 4th of July!
-Pierre.