Hello, wonderful Patreon.
If you saw my last video, for the past 4 years, I've been focusing on stylizing the light in our characters and now I will start focusing more on stylizing shadows. As a matter of fact, today I came across this article, which explains the shadow masking setup in Unity. This same method can be replicated on Blender with no problem (it's just a mask on the factor of a mix Rgb node).
In addition, I've seen videos where they mention that "tweaking normals" is very hard. I don't know who their mentor was, but in videogames, tweaking normals is the basic101 of stylizing anything. Blender has tools that help you do that. With the method presented in the link above, it's just a matter of setting the shadow mask and let the light do the rest.
Let me know if you'd like to see this setup in Blender.
I mean how difficult can be to paint the shadow mask in a texture?
Cheers!
-Pierre.
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