This month I'll be working on creating a stylized shader using Blender's capacity for compositing, shading, real time, freestyle, passes and other goodies of the trade. Don't miss out! Here's a quick proof of concept. The finalized shader will be published later in the month!
3DCinetv
2021-11-09 07:17:25 +0000 UTC3DCinetv
2021-11-09 03:38:57 +0000 UTCthe Barbarian
2021-11-09 02:32:31 +0000 UTC