SamSuka
3dcinetv
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Painterly shader - Smearing procedural textures

I've been researching for a "watercolor" (oily?) shader since 2019. It's nothing new, but commissions, work, family and daily life happen, and we're closing 2021 with this shader almost completed, finally!

In other words, it's been a fantastic opportunity to share this shader with you!. But what's going to set it apart from other shaders online that look similar? Answer: The fact that we are going to be using 1 special addon that smears vectors (procedural shaders) using a "flow map".

This concept is CRUCIAL for anyone who's doing painterly effects since traditional paint medium (like gouache, watercolor, etc..) always accumulate material strokes depending on the speed and direction. 

I will be explaining Flow Maps in the shader when I do the final video.
We're at 80% completion, and implementing the "smear" factor will have the shader up to 90%. Exciting news until Thursday!

I'll leave a closeup reference of the painterly style in the original ARCANE show and an image of how vectors are calculated, and how a texture map should look with the applied colors.

If you have any questions, please let me know in the comment section below.

Cheers!

-Pierre.

Painterly shader - Smearing procedural textures Painterly shader - Smearing procedural textures Painterly shader - Smearing procedural textures

Comments

You will need to bake this shader, because Blender can only export the Principled shader

3DCinetv

I’m working on a project in Unreal right now that will look great in this style - can’t wait to play with it! 😍


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