Hi! Here's a WIP preview of a character I've been working on, as well as some tips to do awesome 2D textures.
I wanted to address the importance of using a separate line art from your color map. The line art map is just a black and white texture. In the Guilty Gear XXrd shaders this map is embedded in the alpha channel of the characters.
In Guilty Gear Strive they moved this map onto a secondary UV space as well as a separate .tga map. I usually work in .PNG because Blender can handle it without problems, and this is for animation purposes only.
Let me know if you have any questions in the comment section below.
3DCinetv
2021-12-02 14:27:43 +0000 UTC