SamSuka
3dcinetv
3dcinetv

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The important LINE ART map (and vertex color)

Hi! Here's a WIP preview of a character I've been working on, as well as some tips to do awesome 2D textures.

I wanted to address the importance of using a separate line art from your color map. The line art map is just a black and white texture. In the Guilty Gear XXrd shaders this map is embedded in the alpha channel of the characters.

In Guilty Gear Strive they moved this map onto a secondary UV space as well as a separate .tga map. I usually work in .PNG because Blender can handle it without problems, and this is for animation purposes only.

Let me know if you have any questions in the comment section below.

The important LINE ART map (and vertex color)

Comments

Yes, this is a WIP. I've presented this concept in all my previous videos, specially on the Guilty Gear Stylized Series, and also on the WingFox training. I am planning into detailing more about each of the maps that create the actual ILM map in the months ahead. A super comprehensive guide.

3DCinetv

For me Guilty Gear GDC 2015 was a landmark in 3D anime. That studio is amazing. Would this be an example how to do that?


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