SamSuka
3dcinetv
3dcinetv

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✅Freestyle outlines - Blender 3.1 (Sol)

Hello, dear Patreon. This file is also the reward for this month.
GET THE FILE HERE>> 

The intention of this file is so that you can explore the settings on the FREESTYLE properties to imitate a similar "inner line" from the model's ILM (alpha channel) map.

This file has animation, if you playback the timeline you should see the character move.

Again, this file is for ERUDITION (studying) PURPOSES ONLY, do not use or distribute this model commercially. 

If you have any questions about the setup on Freestyle using Blender 3.1,
please let me know. I will be happy to answer.

Also, this character shader is not using a final shader, when you switch to RENDER view, you will see the colors and shadows correctly. Please explore the character's vertex colors and how they influence shadows.

Kind regards.

-Pierre.

✅Freestyle outlines - Blender 3.1 (Sol)

Comments

This is a quick setup shader with basic shadow threshold, but it's using all the necessary (original) maps from the game. And even so, it looks good on camera (this is the low poly face).

3DCinetv

David, what toon shader are you using for this character?

Kelly Johnson


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