SamSuka
3dcinetv
3dcinetv

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✅ From 2D to 3D (Ghost character development)

In this short video, you can see why the Guilty Gear creators decided to have different channels in the same texture and combine the Lineart, Shadow and solid color. This is something we can apply to our 3D models.

You can get the PSD layered file here >> 


✅ From 2D to 3D (Ghost character development)

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