Hello, awesome Patreon. This month I'm making a Text guide to help you with the process of the creation of the 52ARKit Blend shapes necessary for any VR/AR /Vtuber avatar's facial expression and tracking.
I am specifically working with a Guilty Gear Topology and Anime style to adapt FaceIT and make it work. So far the results have been astonishing. I have not seen anyone else do this with an Anime face.
You can create your Vtuber avatar in Blender, export it to Unity and normalize it to become a .VRM model ready for Animaze, VSeeFace, Luppet or any other streaming avatar application.
I will be posting a video and a written guide as an additional reward to this month's YOR posed sculpt.
Kind regards!
-Pierre.