SamSuka
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Shadow settings update (huge for NPR)

Well, to simplify the above post, we will not have to wrestle shadow artifacts in EEVEE, and that's all going to be a thing of the past. Hopefully this implementation will come soon. Read the thread, comment here. 

Cheers!

Shadow settings update (huge for NPR)

Comments

"Normal Bias: The new shadows being way sharper than previous implementation, it makes the shadow terminal problem much more noticeable. This bias would be a way to avoid this artifact. We cannot provide a per object solution like cycles does, so we have to make it either a per light option or a global per scene / render option. The later is preferred for simplicity of use."

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