SamSuka
3dcinetv
3dcinetv

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Blender 3.6 Hair curves - Fur characters

Hello! If you're new to my Patreon, please know that I upload rewards between the week of the 18th to the 26th. At this time, if you've pledged for the month, you'll get a direct message with the link for the file and video. This Patreon page charges "per work". I mark my monthly rewards by using this iconin the title.

I've been working exploring the Blender 3.6 hair curve nodes presets. The main objective from the Blender developers is that -in time- we learn to combine these nodes exactly the way we know how to groom and generate hair using particles.

Since the transition started back in Blender 3.3, I was able to port this Blender 3.6 experiment with hair curves to Blender 3.4 (stable latest release).

And I will upload a video about it, since a lot of artists have been asking me for an exclusive video on how to groom and use the nodes with the upcoming Blender 3.5 release.

I will be doing a simple character for groom and fur: Kuriboh (from Yugioh GX). By following the tips and tricks you'll be able to replicate the work on your own setup for fur characters.

As always, if you have any questions, please let me know. 

Cheers!

-Pierre.


Blender 3.6 Hair curves - Fur characters

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