Thank you for helping me reach my $3,500 goal!
Added 2015-05-16 16:55:13 +0000 UTC
Amazing! We've hit my personal goal of $3,500! Now I can proudly say that making video games isn't just my hobby, it's officially my job! I'm living my childhood dream of making a true living off of my own video games!
I'm extremely grateful towards everyone who helped me reach this goal! I appreciate your support very much! Thank you all!
This is probably a good time for me to ask my patrons a few questions! I'll get right to the point:
Since the Patreon hit the $1,000 milestone, I've been working full-time on Yandere Simulator. Actually, I've been working a little bit past full-time; I spend about 12 hours a day working on the game, and I don't take the day off on weekends or holidays.
This is actually a very stressful pace to work at, and I wish I could take it a bit easier - but then I wouldn't be able to meet the "two big updates a month" schedule that I've stuck to for over a year now. I also don't want to slow my pace immediately after reaching a Patreon milestone, since I don't want to project the image that I'm getting lazy.
So, here's the first question: How would you feel if I limited myself to working on the game for 8 hours a day and took weekends off, resulting in a slower (yet more reasonable) development pace? Would you feel cheated?
A second question: Would you be fine with the idea of me taking a one-week vacation? Or would you feel like your donation was being squandered if you knew I was taking some time off?
A third question: If I added additional milestone goals to the Patreon and asked for more money to make up for the fact that I'm working beyond "full-time employee" hours (and to make back the money that I lose when Patreon takes their cut of your donation) would you think I'm being greedy, or "moving the goalpost" so to speak?
And last, a fourth question: Can you think of any "Backer Rewards" I can provide for Patreon donations? There are a lot of rewards that I want to save for the eventual Kickstarter fund-raising campaign (which would be used to raise funds to pay professionals to make production-quality assets for the game) but I'd still like to give back to the patrons in some way.
As I've said before, I have immense and heartfelt gratitude for everyone supporting the game's development! Thank you very much for your support, and please share your thoughts on the issues that I've discussed above.
Once again, since I can't say it enough - thank you all very much!
Horraaaaay 4 Yandere Dev(Alex-Kun)!!!!!
Mina Jewel
2016-10-30 00:05:36 +0000 UTC
Yay!!
CuteOkaRutoYanSim
2016-07-25 16:20:25 +0000 UTC
Congratulations Yandere dev! You deserve it
Yandere_Fan2016
2016-07-23 21:43:20 +0000 UTC
Oh... Sorry I'm just really excited that I talk to you because I'm such a fan ok ill post much less sorry
Osana_najjimi
2016-06-27 13:59:28 +0000 UTC
Once again, thank you very much for your kind words!
If you'd like to help me out, please don't post so many comments. Every comment is an e-mail that I receive, and I would like to receive far less re-mails so that I can focus the majority of my time and attention on writing code for the game.
YandereDev
2016-06-26 23:14:41 +0000 UTC
Yandere dev I might not be able to subscribe but I will follow you on here. and I love you.
Osana_najjimi
2016-06-26 21:39:23 +0000 UTC
My stupid keyboard
Osana_najjimi
2016-06-26 10:11:12 +0000 UTC
Np
Osana_najjimi
2016-06-26 10:10:47 +0000 UTC
🙏 e,np
Osana_najjimi
2016-06-26 10:10:43 +0000 UTC
Aw, thanks for your kind words!
YandereDev
2016-06-26 01:34:38 +0000 UTC
Blood is red panties are lewd we all love Yandere dev because he is true-the whole world
Osana_najjimi
2016-06-26 00:31:33 +0000 UTC
Congratulations Yandere dev 👏👏👏👏👏👏👏🌷🌷🌸🌹🌸🌼
Osana_najjimi
2016-06-25 21:42:22 +0000 UTC
I think it might be good for your health if you changed your deadline to a simple goal. That takes pressure off of you. Believe me, we all just want you to feel good
Jack Ripper
2015-10-30 20:34:20 +0000 UTC
Slow and steady.
Jack Ripper
2015-10-30 19:41:43 +0000 UTC
We'll wait for the new update to come out. Delayed updates are forgivable with valid reasons. But for me, if the update is delayed then the new update should come earlier than the selected date to be finished.
Nabenja K.
2015-07-15 22:39:23 +0000 UTC
1. Yes, go to 8hrs as many said.
2. Take a vacation man! Being burnt out is worse than taking a few days off.
3. I think no one will care in the long run.
4. I didn't patreon for rewards, I patreon for your hard work.
Makai No Shinki
2015-06-27 06:40:11 +0000 UTC
A little late seeing this, but definitely do take your time. No need to overdo it. I'm sure everyone will understand.
Speed Weed
2015-06-11 01:40:57 +0000 UTC
I'm not planning on releasing Yandere Simulator for free.
If the Kickstarter doesn't reach its funding goal, the final game will have really crappy production values and might not have all of the features that I've been talking about. The game would be released a few months after the Kickstarter campaign fails, and would cost around $5.
If the Kickstarter raises the bare minimum amount of money required to fund the project, the final game will have everything I've promised. It will probably be released about 6 months after the Kickstarter ends, and will probably cost $10.
If the Kickstarter raises a ton of money and reaches its "stretch" goals, then I would be able to implement many of the features that people have been asking for. This would mean that the game would remain in development for a longer period of time - possibly up to a year - but would be a much better product. In this scenario, the game would probably cost $15 ~ $20.
If a publishing company gives me enough funding to give Yandere Simulator the production values and professional polish of a $60 game, then it would be logical if the game costs $60.
In other words, the game's price tag is directly tied to its final quality.
YandereDev
2015-06-08 17:12:47 +0000 UTC
aggre, except for ''- special clothing options. (panties, school, gym, out of school)'' part, if the game is going to be free what's the point in putting ''exclusive'' itens?
Alisson Santana
2015-06-08 16:04:39 +0000 UTC
Can you make the best game you can and publish it "WHEN IT'S READY!' ?
That is all you need to do.
(and make a kickstarter)
Vladimiros Vidopoulos
2015-06-04 06:12:43 +0000 UTC
I was a little saddened that there was no real "reward" for being a patreon. I understand if you are saving things. But there could always be extras for later. I think you mentioned the game will be free for a bit, so that's not an option.
Some random thoughts I've had about extras for donations..
- name in the credits
- digital artbook.
- soundtrack.
- special clothing options. (panties, school, gym, out of school)
This game so far has made me really want a full blown school life simulator. From waking up, walking or running to school, taking classes, murdering classmates, then visiting stores and out of school life. The possibilities are incredible if the time and effort are put into it. Either way, I really like what you are doing and I would hate to see you get burned out trying to pump out content too quickly.
I'd say keep us updated or take polls.. maybe set up an ama reddit post. The game is so early in development, take your time if needed. I completely support this game. I'm excited to play more.
Ed
2015-05-26 00:36:49 +0000 UTC
A bit late to the comment party, but let me just say that I'm ALREADY super happy with your work as-is. That being said:
1. If anything, I feel my money will be squandered if you DON'T limit yourself to a much-more-reasonable 8 hours, and take weekends off. A tired/worn-out/unrewarded game dev is an uncreative game dev.
2. Good God man, EVERYONE deserves a vacation. Hell, take TWO weeks off.
3. Oh jeez. That's not so much moving the goalposts as moving them to where they should have been in the first place. That being said, I'd much rather you reduce your work load AND have the stretch goals than have you feel obligated to work "overtime". See my answer to the first question. You're a game dev now, and most of those don't work for bare minimum wages. You deserve not to also. In fact, the perfect answer here is to hire more people. I saw elsewhere that you've said that you spend a huge amount of time answering emails and coordinating volunteers. This should be taken as a clear sign that you need more people to help. A stretch goal should be hiring additional people, even if only part-time, or simply financially compensating volunteers slightly. If coordinating people and answering emails takes up nearly 8 hours of work, then someone else needs to do that for you. And I for one would be more than willing to bankroll it.
4. A credit roll mention would be nice, as previously mentioned. And though it's not my cup of tea (not an artistic bone in my body), perhaps certain tiers could have themselves or a OC in the game in some respect? Difficult to say. A rather clever use of backer goals that is often used, however, is delegation of game assets. Which is to say "Design x character! Design x scenario! etc." This can give backers a sense of participation in the creation, and take some load off you at the same time.
A final note:
I am so pleased with this game so far, and even more pleased looking at what's planned. Keep up the good work. And I'm so happy that YandereDev sempai noticed us!
Quacky
2015-05-24 05:33:04 +0000 UTC
--------------------
Apologies for the lengthy comment, but as someone who has kept mostly silent over the course of his following the game, this post has prompted me to respond, and that response brings with it quite a bit more I want to say.
--------------------
To start, I'd like to earnestly congratulate you on all your hard work and diligence up to this point in the game! Believe me when I say I'm proud to be donating portions of my hard-earned income to this cause I've followed ever since stumbling across Yandere Clicker last April. Though the sheer number of supporters and even active patrons you've rallied up to this point is impressive, the quality of communication and sense of community between yourself and your supporters is itself something worth boasting about.
Now, onto the questions at hand...
1. As pretty much everyone here has already said, switch to a less stressful work schedule asap. The details of what that brings you down to is all your judgement--just dial it back to working an optimal average of 40 hours each week. Though I know strictly programming and full blown one-man game development are quite different, I've done my fair share of the former, and I think our individual experience has taught us both that taking that step back and jumping in later with a clear head can really work some wonders and prevent tunnel vision. At the same time, there'll always be those days when you hit a hot streak and can't stop for anything. In general, just be more forgiving with your breaks and don't be afraid to call it a day when it comes time, whether it's hitting a milestone in your progress or your body telling you to call it quits for the night. (On a related note, I'd recommend you also tone down the caffeine intake I'm fairly sure you've been running off of for quite some time. It sure helped me in college, but I felt like a wreck any time I went too long.)
2. Given your current schedule, just one of your weeks plus a week of vacation still averages out to just over two 40-hour work weeks. Take some time, and know that we not only don't mind, but very much encourage it!
3. This one can be pretty subjective, as there are a lot of people making $50k without ever working more than their 40 hours per week as well as a considerable number putting in double-time each week for $30k, all with so many different factors going into the equation. Personally (and it's difficult to say this considering your relationship with all your supporters, both financial and non), I feel like we'd be collectively wronging the exhausted people making $3,500/month if we went the extra mile to compensate for the overtime. Again, that's difficult to say, but as someone who was born and raised working a lot to get a little, I stand by the principle of it here. I'd say the best case scenario for this is that you take our advice with toning down the man hours you put in each week to eliminate the issue rather than debating a solution.
4. Personally, I'd be happy enough with a simple "special thanks to Patreon supporters" or similar listing in a credit roll at the end of the game, as a few others have mentioned here. Nothing special required, even just one quick fade-in listing all the patrons' names in one or a few screens, pending the number of overall patrons by the end of development (possibly username by default, real name/pen name optional by providing it to you privately?). Whichever direction you wish to go with any sort of lagniappe for patrons is fine by me.
Once again, you've done an incredible job in taking not only the role of sole developer, but of a relatable, reasonable, and fantastically transparent PR director and, to some extent, entrepreneur, a feat not possible by so many. You've filled each set of shoes effectively to your absolute limit, and in line with my own first two answers (as well as the other patrons' collective answers), I think it's high time you take some of the time and energy you put into performing those roles into exercising your relaxation skills!
All the best in moving forward,
- Jason
J_support
2015-05-23 03:58:32 +0000 UTC
Congratulations! You earn it!
About your questions:
1) Man, working 8 hours per day it's more than sufficiant. In my country, we work 7 hours per day. And you need to take break from work, it's important to have week end. You have may be some thing to take care off.
2) Taking holiday is something that you can skip. If you want my idea, I think it's part of the work. Having days off allow to set up your mind and may be found solutions to your problems.
3) I don't think you need to add other milestones, execpt if you intend to work with other people.
4) Sorry but here, I have no suggestions. I wish I had.
Luca Ferri
2015-05-18 17:16:45 +0000 UTC
1) Don't push yourself, the main reason I funded (aside from the delicious YanYan (get the pun because that's also a candy ^_~)) is because I believe you can make a quality game. There's something about the way you present yourself to us that screams "I'M NOT UBISOFT" so take your time! Make a quality game!
2) Take breaks as necessary, even I get paid vacation at work, although my contribution is small and it may sway my opinion, I believe you should be entitled to the same as an average working otaku.
3) They're your goals, you set them for you, this is your project, I'm just here to help you see it through to the end. Set whatever goals you want so you can accomplish them and make yourself happy, happy dev means better work. Besides, those goals are met because people believe in you! DON'T BELIEVE IN YOURSELF BELIEVE IN THE US THAT BELIEVE IN YOU!!!
4) Again I feel my answers are all "up to you, man" but it really is, other than possibly adding us into the end credits (because those tend to get skipped anyway) I can't think of much else, maybe a shirt? I'd be down with shirt but no fucking clue on the design, something from straight out of your game and your mind would be nice. We're all your fans after all, Senpai...
DestinyFucker
2015-05-17 21:58:08 +0000 UTC
I also like the idea of giving a free copy of the game to patrons who have donated past a certain threshold.
If I worked 8 hours a day, there might be days when not a single line of code gets written for the game, since on some days, I spend around 8 hours just answering e-mails and corresponding with volunteers. So cutting my work hours from 12 to 8 might result in zero progress whatsoever being made on the game, and zero new features getting worked on. In short, I get so many e-mails and speak with so many people for so many hours every day that if I work LESS than 12 hours a day, it's impossible for me to make a lick of progress.
Stuffing body parts into guitar cases will return whenever I somehow manage to find time to re-implement it.
YandereDev
2015-05-17 21:34:11 +0000 UTC
Yeah, I think that may be one of the limitations with Patreon. Maybe add a goal that's obviously impossible, like a $1,000,000 and in the description just say what we've been talking about here. That the $3,500 a month is your salary, and anything donated above that will be used to cover the additional costs of development.
If you decided to hire people to the team, you could add those goals in later.
Erik
2015-05-17 18:57:44 +0000 UTC
1: 8 hours a day, 5 days a week is certainly reasonable.
2: A one week vacation wouldn't really be squandering, since you've been working over 80-hour work weeks thus far. One week paid vacation for a 40-hour work week seems plenty reasonable.
3: I think at this point it'd make the most sense to stick with things as they are. Keep $3,500/mo as the milestone for the 40-hour work week with one week paid vacation and, if you want and think you can keep pushing on at the 80+ hour pace, make a higher milestone associated with that.
4: I see the idea "free/discounted copy" being thrown around. I like that idea best, since it gives patrons a reward for their support without creating an artificial need to withhold certain content from non-patrons who later decide to pick up the game. That said, this brings me to some questions.
What are your thoughts on where you're going to market the finished product (I know Steam Greenlight is mentioned on the FAQ) and what the price will be? If you do move to an 8hr/5day schedule, what would the new update schedule be like? I could have sworn I had another question or two, but I seem to have lost my train of thought. At any rate, you've done some great work so far and have proven yourself to be reliable with getting things done and keeping everyone in the loop. I appreciate that.
Oh, one last thing. I don't recall seeing anything about this elsewhere so I apologize if you've already mentioned it, but what happened to the stuffing bodies in guitar cases? Is that axed (if you'll pardon the expression) or is it just not implemented in the testing build yet?
Rob
2015-05-17 14:15:21 +0000 UTC
1 & 2: If you can work better at a slower pace, do that. 12 hours a day, every day? nope, bruh. I can't even dream of doing that. So take some time off, now that you've worked so hard for a whole year.
3: I don't mind another goal post. If you think it is necessary, I'll keep donating.
4: I can't think of one, neither do I need one. Just keep doing your thing with the game, it's literally all I want.
2015-05-17 12:39:52 +0000 UTC
Take the holiday, only work on it 8 hours a day and have your bloody weekend to yourself :3 Just seeing progress updates each month is good enough
Oh and maybe as a reward a printable DVD cover for the game would be nice for those of us who like to have physical copies of our games on the shelf :)
And if you would like any random 3D models made for the game I would be happy to help for free :P
Stuart Wright
2015-05-17 12:11:27 +0000 UTC
Congrats on meeting that goal! Can't believe you've been working like you are for under your goal before!
1. A-OK with 8 hours a day and weekends off. Everyone deserves their free time. Just don't let it affect your work time. ;)
2. I think a week vacation is fine, but definitely announce to your subscribers when it is gonna happen so we don't expect anything during that time. I'm sure we'd all support it, we probably would just like to know when it's happening.
3. I would definitely consider donating more if you were able to set deadlines for particular milestones, but then again I would appreciate milestones being set in the first place, so that a better timeline is set for the game. Moving the goalpost is natural for game development (or any software development) so it's understandable, but would definitely appreciate posts regarding these and going over what was tough. Not just because it's good to know, but because the entire process is interesting and I personally would love to know what a developer goes through when working on their project.
4. Other than possible personal interactions with patrons, I'm not really sure what could be offered. Maybe the possibility of a limited donation slot that you could design an NPC after the person who signs up for it. I probably wouldn't take it, but I definitely see some other's taking you up on that.
As a side note, I LOVE your videos and your tone when going over the content. It really is awesome the monotone way it comes off. I wish you the best and am definitely looking forward to when Yandere Simulator is ready for official release.
IggydB
2015-05-17 05:00:43 +0000 UTC
Dude, heartfelt congratulations aside, you're the one whose providing us with this awesome game of your own free will. So, as the guy in charge, you *do* get to make demands of us. As for your questions:
1. What is wrong with you man?! You should be demanding us to pay you overtime in those conditio--no, yeah. For our benefit and yours, (mostly yours) try not to work more than 8 hours a day. If you have to overtime, try a three day weekend. I hear those are fun.
2. YanSim's been on a bi-monthly update/release schedule for about a year, no? You are way overdue a vacation.
3. I don't mind additional milestones. I mean, granted, unreasonable ones I would be opposed to, but considering that you are putting in a lot of work into this game, it'd be kind of cool if we could make sure you're provided for while you make the game.
4. Patreon supporters need (I mean, it would be appreciated), like, a discount or something as a Kickstarter reward. You know, if this ends up being a paid game when it's complete or something. Maybe an easter egg in the finished game as well? Some random if somewhat trivial recognition in some form we as patrons have not hitherto specified? I dunno. You can think about it during your new weekends off.
Anyways, congrats again on reaching this milestone.
Mango
2015-05-17 01:59:05 +0000 UTC
I want to talk you about what i think in the matter about what you can do with a patron more that a 3,5k dollars than the others. May you can put another milestones to use it for pay a freelancers to do some stuff and bring faster the game, not only your salary. And for backers, maybe you can put patrons like, ''Create your ourn item for the game'' or ''Clothe desing'' or ''NPC Character desing'', things like that
Darkon
2015-05-17 00:27:51 +0000 UTC
I was already starting to think of things that way myself.
The first $3,500 is simply my salary, but anything past that could potentially be used for advancing the development of the game (paying professional freelancers for help, buying assets from the Unity Store, etc.)
It sure is hard to frame that as a "milestone" or a "goal", though, especially because there isn't a specific amount that I'd be trying to reach.
YandereDev
2015-05-16 22:50:33 +0000 UTC
I know there's an Adobe and Unity Pro subscription, I geuss I just assumed more of the high end development tools might work that way as well.
I also thought it could maybe work like a discretionary fund. The $3,500 is in effect your salary, and anything above that would be set in a separate account and would used to cover expenses (increased cost to your electric bill, minor assets from the unity store, etc.) as they occurred.
But you're right, since Patreon is a monthly thing monthly expenses are probably the most appropriate.
Erik
2015-05-16 22:38:19 +0000 UTC
Dude! at 3500$ / months, you get around 20$/hour at 8h/day weekend off.
You're asking for a NORMAL good job. Take it. It's great that you tell us about it, but common sense says taht you should not be asking us about normal labor ways... Just do it. Advise us if you want to go 4 days a week, or work only one weekends.. but as this, do it. About the slowing down, post once a week what you're working on, and the goal for the week. and at every months release, what has been accomplished. I see progress, I'm happy.
Life-Saver
2015-05-16 22:38:03 +0000 UTC
1) Oh my god, please by all means only work 8 hours, that is plenty. No weekends - should be on that already fella!
2) Take a longer holiday man! You deserve it!
3) I don't think more milestones are overly necessary but I have no objections - it's a good idea. I agree with the idea that you should spend the money on something which would make game production easier - despite not being monthly costs - it'd be beneficial for you and the consumers, and there are always upgrades :)
4) Aside from the obvious discount/free final game, maybe some special credits?
Congratulations and thanks for all your hard work!
Owen Gibson
2015-05-16 22:35:49 +0000 UTC
Thanks for taking the time to suggest something! I'll share my thoughts on your idea.
Because Patreon is all about monthly payments, I think that I should only allow myself to set milestones for things that have monthly costs. The current milestones are about getting compensated for my work every month, so I think they make sense - but buying new hardware / software would be a one-time thing, not a monthly thing, so it doesn't seem like it would be the right fit for a milestone goal.
Still, with all that said, I'm having a difficult time coming up with something that incurs a monthly cost, other than hiring someone else onto the project and paying them regularly...
YandereDev
2015-05-16 22:06:47 +0000 UTC
1- That's the meaning of "full time", a basic 40 hour week. The 12 hour days with no time off is Overtime which I feel that you do enough of already. Also, make sure you have fun doing it :)
2- There isn't a person I know that doesn't need a vacation, go take a week or 2 off.
3- Might as well put in a milestone to make up for what gets cut out, it makes sense, and people would be happy to pledge a bit more.
4- Nothing of any real value comes to mind. That's a bridge I feel we should cross a little later.
Ryan Rinn
2015-05-16 21:44:40 +0000 UTC
Take some R&R, because you can concentrate more when you're well-rested and have a clear mind. Having a job means having job benefits, right? And I know I bother you enough as it is XD so you deserve a break.
As for hours going down, I'd say if you show us "Snap!" soon, then I'll be happy :D
Italian-Love-Cake
2015-05-16 21:09:37 +0000 UTC
Yatta! \^-^/
1.- Schedule is up to you, but shouldn't become a burden. Games should be a work or passion, not a duty. And you deserve at least one day off each week.
2.- Vacations aren't just deserved but required. Just announce them in advance, and come visit Mexico so that I can show you around the preety places.
3.- I'd prefer a milestone in which you set appart some money to get comercial assets or to share among those that have gifted you with their work already.
4.- I like the "no special privileges" approach for Patreon. If you can make special stuff, make it non-game things: skype chats, lewd snaps, sneak peeks of features for the next update. As long as the game doesn't get tiered access, I don't mind that stuff.
Kampai!!!
Sergio "Puntosmx" Montserrat
2015-05-16 20:41:27 +0000 UTC
Just had another thought about question #3. I assume you're currently paying all development costs out of pocket, so have the next goal be about being able to afford hardware or software that would make development easier.
Erik
2015-05-16 20:30:02 +0000 UTC
1) Definitely cut down on your hours back to 8, for both your sake and ours. I'd much rather you have a healthy lifestyle than rush forwards with development only to drop from exhaustion sometime down the line. Take care of yourself first, then the game second.
2) I'd have to agree with one of the other commenters, having two one-week vacations sounds pretty reasonable. But perhaps over a 6-month period, rather than one-year?
3) I think having milestone goals helps us feel like we're reaching points for your sake and allowing more to be added to the game. If we hit $10k, for instance, you might be able to hire extra help or something similar. That'd be simply amazing.
4) To be honest, I'd just love it if the game was nice and polished. I don't need a discount, or special skin or whatever, I just want to see that finished product go out the door. Whether that's a couple of years from now or whatever, I look forward to it.
On a more serious note, however, if you're looking for direct rewards it might be interesting to have some form of direct communication or being an actual part of the game. Maybe a Skype conference call for people who donate $x a month? Being made into a unique character within the game itself at $y a month? Whatever works.
Rhomeo
2015-05-16 19:54:30 +0000 UTC
1: 12 hour workdays with no real breaks is bad for both the game's development and you in the long run. Please think of yourself some here.
2: Again, you don't need to kill yourself making this.
3: Its only natural for the Patreon to steadily get more backers as word of mouth spreads this around and such. You aren't really being greedy if you tacked on some extra milestones unless you were to stop development or something until you hit 6k a month or something absurdly suicidal to the trusting relationship that is formed here.
4: Outside of adding in cosmetic stuff into the game, which is something I'd assume is being saved for the Kickstarter, the only real reward possibilities I can think of for Patreon backers would be something like a special credits section or some list somewhere for us from Patreon. Really its dependent on what you want to save for the Kickstarter and how you want to show your appreciation for us. Personally I wouldn't mind having my name appear as a cop or teacher or something in game, but again that might be the kind of thing being saved for the Kickstarter as far as I know.
2015-05-16 19:52:38 +0000 UTC
Take your days off, don't burn yourself out.
Take your vacations as well. Even full time workers get vacation. Come visit me during it (jokes).
You can never have enough money. If you can think or worthwile milestone goals that people will pay for, go for it.
As for backer rewards, put our faces onto students (jokes) honestly, right now people are probably more interested in a finished game than they are in bonuses. Probably should save that thought for later.
But just to humor it, depending on if you end up getting an original soundtrack for the game or original art, you could provide those to backers maybe? But it's really something best considered for after.
GoodwillWright
2015-05-16 19:47:39 +0000 UTC
1) Pushing yourself too hard is not a good idea, especially on a big project like this.
2) Absolutely.
3) Since you are putting out such great content, sure.
4) No ideas so far.
Keep up the great work!
Comissar Manul
2015-05-16 19:36:29 +0000 UTC
First off, congratulations on the on reaching your goal. As for your questions though:
1: What are you doing man? Get to 8 hour days right this instance! And weekends are for relaxing, so get to that as well.
2: My job gives me 25 days a year off and then holiday's on top of that, you more than deserve taking a week off. Heck, you should take more than that.
3: If you switch to a normal work schedule, then I believe you wouldn't have to adjust the milestones. Granted, I'm not really sure how the whole Patreon thing works, so if you do need to adjust something I wouldn't be bothered by it.
4: I wish I could help with this one, but I'm not really sure what would work. Although, if the game is going to have to be purchased, getting a discount would be nice.
All in all though, please don't burn yourself out, that never ends well.
GUWolf
2015-05-16 19:14:05 +0000 UTC
1. Please, 8hrs/day & weekends off is better for your health. One update/build a month is plenty! I'M having a hard time keeping up with the new builds! Plus, each build will feel like more substantial. Too many and some of us may get "beta fatigued" before the game is even officially released. I want to still be excited and unaware of what's to come as I progress.
2. Use that vacation to rest and rejuvenate so you can come back re-energized to put your 100% into the game!
3. If more milestones will make the game better and release on-time (rather than delaying it) I'm all for it!
4. I think having voting polls (after taking suggestions) would be great! I like to think WE are making this game together. (*^ω^)八(⌒▽⌒)八(-‿‿- )ヽ
Tony Hoang Vo
2015-05-16 18:26:52 +0000 UTC
I have to agree with the rest here. For gods sake, take a week or two off and don't work more than 8 hours per day. You are going to kill yourself at this rate.
If you feel you need more money, then go ahead and set a new milestone, but I personally am not sure you need another one. Then again, you are the one who know what you need, not us.
Windrax
2015-05-16 18:09:36 +0000 UTC
R&R is crucial to maintaining efficient productivity. The last thing you want is to be running at 110% for weeks until you suffer from burnout. Limit your hours and take a week off when reasonable.
un1qu3
2015-05-16 17:42:34 +0000 UTC
You should seriously limit yourself to working only 8 hours. Although I would say to stop prioritizing comments and maybe limit it to a set amount of time.
A vacation is well deserved imo, as long as you come back (not everyone on the internet does after a "vacation")
I'm not sure new milestone goals are needed. But as long as new content/rewards are offered, and old milestones aren't changed, I'm perfectly fine with it.
An idea for a backer reward: You have mentioned that the easter eggs are likely not to be in the final copy. Maybe you give patrons who donated X amount an exclusive patron only patch that adds an option to turn the easter eggs on or off; play at your own risk. Something like that.
Wolflordy
2015-05-16 17:37:31 +0000 UTC
Please take all the rest you need, and ask for more money if you need to. Ganbatte!
Raymond
2015-05-16 17:35:07 +0000 UTC
1: are you insane? Please stop what you are doing right now and dont come back till monday... 8hour a day it is... No work on weekends...
2: 1week? Everyone else has about 25days per year... So take a week off and plan another 4 weeks in 2016
3: i dont think more milestones are nessesary
4: i dont know if the game will be paid or free when its released but getting a discount and/or a special patreon feature (like a skin for yandere or something) would be nice.
Now go get some rest...
RappaScanner
2015-05-16 17:27:17 +0000 UTC
First Question: It is very important not to work too much. You burn yourself out if you don't slow down. So work less. Also you get more cool ideas and make less errors when you are not tired.
Second Question: Take vacation when game is complete or if tress is getting too high.
Third Question: Moving the goalpost
Fourth Question: I don't know.
RavenWolf
2015-05-16 17:26:13 +0000 UTC
omg! pls take some free time for yourself! I think in most countries 12h/day is inhuman (or the limit)
You got a fixed revenew now, take some vacation if you like. the more you visit, the more experience you can get for your game. I'd say when you're on vacation just update your own experiece with us (some sort of blog), maybe it may intrest some of us.
I don't know much about backers stuff, but I'd say if you want raise the millestone, you maybe can reward us when you hit a specific milestone (example: post card to all people when hitting 5000$, or Tshirt (exclu send cost) when hitting 7000-10 000$, etc).
I realy don't mind wearing a kawaii tsundere girl and walking on the street, and be seen as a greepy otaku.
Turkashi
2015-05-16 17:23:27 +0000 UTC
Here a German view on the issue:
Are you nuts? 12 Hours a day? Not taking off? That pace is not good for you or the game.
Here is the schedule you should use:
* 8 Hours a day. If you work overtime, then take a day off here and there.
* Don't work on the weekend. Geez, find some inspiration and have fun!
* You have 30 days of paid holidays. Use them! Being ill does not require you to take on of your holiday days.
We don't want you to burn yourself out. It's not helping the game in the long. Just set milestones for yourself and try to keep them. Don't bloat the game with endless adding of features. Keep track of your work and stay focused. If that means less releases, so be it. A development cycle of 4 or even 8 weeks is more then enough (Even thought 8 weeks might put too much pressure onto yourself).
You don't need to reward us, just report the progress of your development if regular blog updates and most of us will be fine with it.
ハーゼ
2015-05-16 17:21:08 +0000 UTC
1) There's a reason the us has an 8 hour limit on a work day before overtime pay is required, it's because after than, studies show your working less effectively. you'll actually be more effective once you catch up on rest, not less. 2) Of course, but you should have a total of 2 weeks per year, maybe more once your company is more successful and there's other people to help with the load. 3) Adding milestone goal for buffering seems odd, as that's more about savings. Communicating the difference between your pledged and delivered patrons makes sense. 4) You need some milestones for other employees, like a community manager (so you won't be bogged down with the emails) and maybe another programmer to help with the load. As for backer rewards, you should wait till you're about to go live with the game and then look back at how much we've supported you and figure out how much you want to reward the different levels we're supporting you at.
MAR
2015-05-16 17:17:08 +0000 UTC
Congrats on the milestone!
1) Your mental health is important. You'll deliver a better product if you feel less stressed and can have a healthy work/life balance.
2) See above. Do what you need to do.
3) I think another goal would be fine. Just describe what the additional funding lets you do that this one alone doesn't. It can be fairly abstract too, like "Can focus more on non-essential features" etc.
4) One thing I think would be cool is to let patreon supporters get sneak previews of new content, work in progress stuff, and the like. Like the animations you showed off in the apology video from the start of the month.
Anyways, that's my 2 cents. Keep up the great work!
Erik
2015-05-16 17:15:06 +0000 UTC
I'll be straight forward and blunt.
First Question: Yes, take weekends off and work only 8 hours a day, I am baffled you worked 12/7
Second Question: No, your game is your life-vacation. Your breaks are weekends. Your holiday plans begin when your game starts making sales.
Third Question: Go ahead.
Fourth Question: Opinion Polls? Q&A sessions? Info-chan's panties? Moar cute/horror themed artwork teasers!
And congratulations again.
Syrus Coy
2015-05-16 17:12:03 +0000 UTC
Q1.No i would not feel cheated it is fine.
Q2.Sure you have worked on this game hard enough go and have fun.
Q3.Moving the goalpost.
Q4.I usually do not care what you wanted give patrons as a reward as long you make a fantastic game.
Thank you
forsain
2015-05-16 17:08:23 +0000 UTC