SamSuka
YandereDev
YandereDev

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Remaining 1980s Tasks

Hi! In my previous Patreon post, I mentioned the possibility of writing a patron-only blog post detailing how much work I plan to do on 1980s Mode before I move on to the next stage of development. I meant to write that post in early January, but I became so busy that I just never got around to it. I don't want that post to be considered an unfulfilled promise, so I'm going to write it out now.

Over the past 2 weeks, a lot of people pointed out bugs, exploits, or things that just felt like they should improve. Today, I uploaded a new build with 48 bug fixes and improvements! However, some more tasks still remain. Here's the list of the things I still want to change before I put 1980s Mode behind me:

Come to think of it, there are some other tasks I want to work on in the near future that don't actually have anything to do with 1980s Mode...

Non-Eighties Tasks

The rest of the things on my to-do list are bug fixes, and I'm sure you don't want to read a giant list of stuff like...

So, I'll just skip that part of the list, and move on to the rest of the blog post.

With all of that stuff out of the way, some of you might be wondering about something else...

New Character Models?

In my previous Patreon post, I mentioned that new character models were in the works. I'm eager to reveal them to the world! 3D renders were prepared so that I could show off the new models - however, I think the renders could potentially look a lot better. I feel like it would be possible to prepare much more impressive-looking renders. I don't want you to see the new models and be underwhelmed; I want you to say "WOW!" when you see them. So, I want to make the most glamorous renders possible before I reveal the models.

How long will that take? Well, as a matter of fact...

Volunteer News

Within the past week, something unexpected happened. One of Yandere Simulator's most significant volunteers returned to the project after being absent for more than a year. He's an exceptionally talented man who is skilled in multiple fields; he can make 3D models, create motion-captured animations, and even produce animated shaders, such as the "quivering teardrops" shader that is used in the Osana confession cutscene. This guy is the very definition of a "Jack-Of-All-Trades." There are numerous features that only exist in the game because he was capable of creating the necessary assets. It's not an exaggeration to say that Yandere Sim would be a way different game if it wasn't for the help he was able to provide me with earlier in the game's development.

Anyway, now that this incredibly skilled volunteer is back onboard the project, I don't want to move forward with the new character models until he has had a chance to review them, look for ways to improve them, and even add some new functionality to them. He understands character models and shaders on a level that I can't even comprehend, and with his guiding hand, the models will turn out 10x better.

So, for that reason, I'm delaying showcasing the new models until this legendary volunteer has had some time to make potential improvements to them. It's hard to provide a timetable for how long that will take, but it'll be worth it.

In Closing

I don't actually know why I decided that this post should be patron-only. What makes this information so special that only patrons should be privy to it? I'd like to share it with the world...but I already said it'd be patron-only, so I'll keep my word.

Okay, how about this: I'll make this one of those "Early Access" posts that goes live to the world after a brief period of timed exclusivity. This post will be visible to the public on Valentine's Day, 2 weeks from now. Fair?

That's all I've got to say for now! Hope this information has made you feel optimistic about the game's future.

Thank you for supporting the development of Yandere Simulator!

Comments

I'm sorry, I don't understand the question.

YandereDev

Can you paying it

Rene-Brian Burroughs

I don't own a Mac , so I can't test a Mac build of the game. I could create one, but I wouldn't want to shoot a build onto the internet that I can't even test; wouldn't want to upload something that is potentially broken. Perhaps "buy a Mac computer" would be one of the crowdfunding goals, which I could use to buy a Mac and test it so that I can begin producing Mac builds.

YandereDev

I was wondering if a Mac version would be out for the crowdfunding? I’ve watched people play on YouTube for years, but never had the chance to myself. May by a cheap laptop this year just for this game 😅

The Halloween Mermaid


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