Developement update
Added 2022-05-05 16:48:53 +0000 UTC
Hi!
I'm porting a new model (Nyotengu from DoA6) with some new features, and I would like to share with you some of these:
- new face rig: the new rig will create combined movement with face bones and shape key, just moving some bones. In the image, literally took 30 seconds to make this (but I hope you'll do much better than this :D ).
Obviously the old bones as well as the morphs are also available: just choose your preferred workflow to pose the face!

- new shader: as already implemented in my recent OC, I decided to use the same new shader. Compared to the previous one it seems to me more realistic, as I tried to remove unwanted "plastic" effects.
As always, you can tweak the shader settings in MustardUI. Check the Advanced panel, provided you enable Advanced options in the Settings panel.
Note: Cycles shader has not been updated yet! It will be done asap.

- asset browser poses: preparing for the upcoming deprecation of the legacy pose library in Blender 3.2, all poses are now available in the Asset browser.
With the asset browser you can now blend more poses together, get preview images to help select the pose you need, etc..
And this is compatible with all MHX models (all my models, and all Diffeomorphic/Daz model whose rig is MHX), just import the asset library in any MHX based rig!

- new breasts model: the breasts part has been updated with a new mesh. Moreover some additional bones are available.

- breath bones: two breath bones has been added to pose breathing easily. I am also developing a tool in the UI to automatically create the breathing animation keys, in order to have a realistic breathing animation in a few clicks! This will is requiring some time and it won't be available in the first release of the model.

- new finger IK: for some poses where the finger tips should remain still on a surface, this new feature will be very useful. I have to make some tests, as it doesn't work always, but it's an improvement with respect to pose all fingers for each frame to avoid collisions!

- pressure for some outfits: I tried to add some pressure effects on some outfits.

- new UV: using the new Genesis8.1 UV, most of the problems related to the neck area should be solved or at least less noticiable.
- new physics: the physics will be provided by the Simplicage addon, as a preview of the results that can be achieved with the addon. More informations about the addon and the release date will be provided soon.
- optimizations: the model should now be faster due to the new morph implementation in Diffeomorphic 1.6. Note that the improvements are not huge, and you might still need to disable morphs during posing.
- others: in general, switching to Diffeomorphic 1.6 should bring a lot of improvements in the rig. If you are interested, check the MHX documentation on the Diffeomorphic page.
As for the model, it will soon be available. :)
Comments
Sure write to me on Discord too :)
Mustard
2022-05-14 19:17:53 +0000 UTCI can help too if you want, i already did port some outfits for your marie rose model for myself...
Kudarizaka
2022-05-14 01:19:20 +0000 UTCContact me on Discord :)
Mustard
2022-05-13 21:16:23 +0000 UTCI volunteer!
Bobby
2022-05-13 13:24:43 +0000 UTCActually, I'll need some volunteers to test this xD
Mustard
2022-05-11 20:41:39 +0000 UTCYes I think I will share the Daz files only for patrons, so you can start adding the outfits yourself. :)
Mustard
2022-05-11 18:39:22 +0000 UTCHey Mustard, If possible can we please have her 2 main outfits with the model (maybe after release) ? https://deadoralive.fandom.com/wiki/Nyotengu/Dead_or_Alive_6_costumes Costume 1 and 4. Or maybe her Daz body shape morph you use so we can import more outfits ourselves...? It is just a suggestion. It is alright if you can't... ^_^
Kudarizaka
2022-05-11 04:46:43 +0000 UTCI added a new note about breath bones. :)
Mustard
2022-05-06 23:58:52 +0000 UTCThank you :)
Mustard
2022-05-06 16:26:35 +0000 UTCMaybe, but I guess I'll need to update the model first. :)
Mustard
2022-05-06 16:26:17 +0000 UTCThese look great. Any new Lara renders in the pipeline ?
Agent Grey
2022-05-06 13:53:16 +0000 UTCI guess its time to up my pledge :D great work like always. Can't wait to try it out.
Sanmie3d
2022-05-06 12:02:28 +0000 UTCHi! Everything will soon be available for download :)
Mustard
2022-05-06 09:56:00 +0000 UTCWhere can I download the asset liberty?
Pain
2022-05-06 04:48:28 +0000 UTCFor the old models, most of the new things are incompatible, and therefore they would need to be redone from scratch. I will consider if this is worthy for some of them. :)
Mustard
2022-05-05 21:26:49 +0000 UTCYeah it seems a great addition to Blender!
Mustard
2022-05-05 21:25:59 +0000 UTCI'm curious about bugs fix and updates for old models, but new model is also looking good!
taxon
2022-05-05 21:17:02 +0000 UTCGreat looking model and excited for the Pose Library too.
Mark B
2022-05-05 21:04:43 +0000 UTCI'll take a look at it :)
Mustard
2022-05-05 20:33:04 +0000 UTCany chance for the long hair version or the dark prison outfit? :) https://www.deviantart.com/shuubaru/art/DOAXVV-Nyotengu-Dark-Prison-DL-731624832
Nyx
2022-05-05 19:44:57 +0000 UTCAwesome! Finally Nyo get some love ^^
Nyx
2022-05-05 19:40:28 +0000 UTCThank You!
2022-05-05 18:05:09 +0000 UTCHi! It can be made with Diffeomorhic 1.6. I think the steps are in the documentation. :)
Mustard
2022-05-05 17:50:49 +0000 UTCYas...! Thank so the updates. Nyotengu looks so good... ^_^ Is the new facial bones rig your custom feature or can it be made with diffeomorphic 1.6 ? Anyway I impatiently wait for her release. she is my favorite :D
Kudarizaka
2022-05-05 17:43:29 +0000 UTC:)
Mustard
2022-05-05 17:19:48 +0000 UTCGreat job! :D
aanix
2022-05-05 17:18:58 +0000 UTC