Pause for September
Added 2023-08-29 12:12:25 +0000 UTCHi!
Since I was on holiday for quite a while this month and I wasn't able to finish a release, I paused the payments for September. :)
As always, remember to not delete your pledge if you want to get free access to the archive next month! I can not give you access if you removed the pledge before the end of the month.
Sorry for the lack of updates lately. I'm working on using Daz G9 (from current G8.1) for next models, but I'm still waiting for the community to release some important tools (especially Diffeomorphic for G9 is not completely stable yet). In the meanwhile, I'm planning to release at least one model with G8.1.
I also had to dedicate some time to the tools (MustardUI, Mustard Simplify) as they needed some important updates. Especially the latter was a must for me, as I was trying to make some animations but I struggled to get decent FPS to animate properly. Being a tool in beta stage, please let me know if you have any suggestion for new features or if you find some bugs!
Comments
Uhm ok, so I missed this. But yeah, I would flag that feature as not working on my models until I have time to check it :)
Mustard
2023-09-06 19:17:31 +0000 UTCNo, its Diffeo 1.6.2 ver. not 1.7
GlazOkoEye
2023-09-05 21:02:59 +0000 UTCAlright, i will try it
GlazOkoEye
2023-09-05 21:01:26 +0000 UTCNot sure because there are already rigid3D models around. I think he's also making a Claire model from RE2 :)
Mustard
2023-09-05 20:18:56 +0000 UTCYeah the height one is kinda broken, I should remove it as you can simply scale the armature in object mode. As for the second thing, not sure tbh, is it in new diffeomorphic version? I would keep it off tbh, if it does what I think it does
Mustard
2023-09-05 20:18:06 +0000 UTCYeah I might know where the problem is. It's because there are some morphs that are not = 0 as default, as you can see from the Daz Import tab. You should set them to 0 before transfering morphs to the new mesh
Mustard
2023-09-05 20:16:51 +0000 UTCawesome! would love to see that. Also wanted to ask about Resident Evil models. Like Claire from RE2, Mia RE7 etc. I like the way you do your models, all of the options, how high quality it is. I know theirs some models out already but is their any plans for your own version? I do want to see the MK1 models first but if down the line RE is a possibility, that would be awesome
Neil Weaselboots
2023-09-04 17:57:14 +0000 UTCThere is another one thing. There is a morph called "Height" which makes body smaller, but armature doesn't scale, a button in Diffeo addon in "Morphs" tab called "Morph Armature" doesn't work correctly (it destroys body makes it look like xenomorph) it's how it should be? Or Im doing something wrong...
GlazOkoEye
2023-09-04 15:19:45 +0000 UTCIdk why outfits that you added doesn’t have this problem
GlazOkoEye
2023-08-31 09:34:35 +0000 UTCI thought the problem with vertex group like with pants one, but i found nothing wrong with them
GlazOkoEye
2023-08-31 09:32:02 +0000 UTCYes, this happens only with Lara
GlazOkoEye
2023-08-31 00:27:35 +0000 UTCMK1 models are more likely I would say :)
Mustard
2023-08-30 17:59:37 +0000 UTCHi! Did you add that outfit yourself with the guide?
Mustard
2023-08-30 17:59:24 +0000 UTCHi Mustard, there is a problem with lara model... https://youtu.be/eg2sQnKTrq0
GlazOkoEye
2023-08-30 06:15:23 +0000 UTCAny plans on the MK1 models in the future Mustard? or an Kate Diaz model from Gears?
Neil Weaselboots
2023-08-29 23:07:28 +0000 UTCNo worries, Mustard! Looking forward to seeing the G9-based models :)
Mana
2023-08-29 17:51:43 +0000 UTCNo problem, take your time! ✌️
Dodo Dodo
2023-08-29 12:52:11 +0000 UTC