New OC, MustardUI 0.33, Eevee NEXT lights and other updates
Added 2024-12-14 22:38:06 +0000 UTC
Hi!
Just some quick updates.
New OC models
I'm adding several original characters I made in the last month to test some new stuffs for the models. Nothing special, mostly improvements to my workflow and general Blender performance (finally I can run this model with 40fps with morphs active). In fact I was a bit worried about this part, and I hope it will be fixed in new models. Not night and day, but at least characters should be animatable at 30fps without disabling morphs if you have a ryzen 3 or better (or Intel equivalent). For me this is a huge deal considering how useful the head controllers can be if you can animate them with the rest of the scene.
At the moment there is only one, more to come (probably next year, as I'm making them usable). There are additional images in the archive folder (Patreon does not allow NSFW content).
MustardUI 0.33
I updated the UI to be compatible with Blender 4.2 and 4.3. Please use this version if you are using those Blender versions. The new model is compatible only with Blender 4.3.
https://github.com/Mustard2/MustardUI/releases/tag/0.32.3
Errors with lights in Eevee NEXT
Since some of you asked about this issue, just a note for those of you using Eevee in Blender 4.2/4.3. In fact Eevee NEXT has a huge limitations with the resolution of lights in scenes with a lot of lights, or even with a small number of very high resolution lights.

The symptom is the console error "Error: Shadow buffer full, may result in missing shadows and lower performance.", usually showing with completely different light results in render with respect to viewport (see image above). There are several ways to fix it:
increase the pool size in the rendering settings,

decrease the resolution of single lights (i.e. increase the Resolution limit value),

remove some lights from the scene (disable them in render).
Note that the buffer needed is higher if you increase the rendering resolution (e.g. from 1080p to 4K). That is, it might be that you encounter this issue with 4K renderings but not with HD ones.
Some additional Notes
As you might have noticed, last month was paused. I will pause also this month: as always, do not remove your pledge if you wish to keep the subscription also next month, I will not be able to recover access to the archive because of this.
Someone told me that my work has been published on some websites without my permission. Just remember that due to the presence of scripts, downloading models from untrusted sources might lead to malicious code being executed on your machines! I am aware of some cases where this happened. If you really download models elsewhere, please at least scan them with a good antivirus first.
In case I won't be able to connect before, I also wish you happy holidays! :)
Comments
Sure, keem me posted. If you have the error messages it would help a lot to understand what's going wrong
Mustard
2025-01-21 23:20:11 +0000 UTCOk thanks I'll try your suggestion and get back to you if any progress happens.
SGE (SGEJinx)
2025-01-21 21:47:57 +0000 UTCYes. I'm trying all the options and tick the boxes but no joy. It only works on 4.0 atm.
SGE (SGEJinx)
2025-01-21 21:47:07 +0000 UTCIf you still have issues after this, please open an issue on github: https://github.com/Mustard2/MustardUI/issues with a screenshot (if any, does it says something or give you an error? check also the console)
Mustard
2025-01-21 21:43:52 +0000 UTCTry to delete all possible previous MustardUI installation from both the Add-ons and Get Extensions tab in the blender settings. Than save the settings and restart Blender (important), and then retry to install
Mustard
2025-01-21 21:42:58 +0000 UTCYou mean MustardUI?
Mustard
2025-01-21 21:41:58 +0000 UTCI still can't get mustard to work on Blender 4.3 for some reason.
SGE (SGEJinx)
2025-01-21 07:39:01 +0000 UTCThanks! I'm trying to open Blender whenever I can, I lack of a portable decent hardware at the moment. I hope to solve this when 5090 laptop is released :D
Mustard
2024-12-16 21:18:15 +0000 UTCI'll add them when I'm back from Christmas holidays :)
Mustard
2024-12-16 21:15:57 +0000 UTC:)
Mustard
2024-12-16 21:15:34 +0000 UTC<3
UNKNOWN ๐ค
2024-12-16 02:04:06 +0000 UTCWould love for those to be put up!
Bazel
2024-12-15 23:51:11 +0000 UTCSounds like fun ๐
lewdgazer
2024-12-15 06:39:14 +0000 UTCNice to have you back - and great news about performance!
lewdgazer
2024-12-15 06:36:27 +0000 UTCThanks! Lately I'm a bit busy with work (I basically moved to another country and I don't have my main PC with me, and it's difficult to work with Blender :( ).
Mustard
2024-12-14 23:26:30 +0000 UTCSounds good. As always love the work you put in. Looking forward to what you cook up.
Unhindered Fool
2024-12-14 23:20:09 +0000 UTCAnother char that needs a rework yes. I'll check what I can do after the holidays, because I'm still working on some things in the workflow (for instance a complete rework of the physics part).
Mustard
2024-12-14 23:19:10 +0000 UTCUnderstandable. What about your Lara Croft model? I want to use it in animations but hasn't been updated in a while.
Unhindered Fool
2024-12-14 23:17:22 +0000 UTCFot that I think at this point I'll wait for the new FF VII Rebirth PC release and see if they made some improvements to their models. Only one month for that :D
Mustard
2024-12-14 23:14:17 +0000 UTCSo does that mean you are working on updating your FF models to animate in 30fps without disabling morphs as well?
Unhindered Fool
2024-12-14 23:09:01 +0000 UTCChecking my model folder, I remember I also have some generic monster models from previous commissions. If someone is interested, please let me know and I will add also those
Mustard
2024-12-14 22:55:14 +0000 UTC