Lara Croft - Alpha 1
Added 2025-02-07 22:00:41 +0000 UTCHi!
I just uploaded a preliminary version (Alpha 1) of the new Lara Croft model for all patrons.

This is a completely remade model, so be patient as I add new outfits. I'm planning to add some game outfits as well. But, since I don't want to lower the performance, expect less outfits in this version.
Additional previews and a simple walk animation (yes, the usual one :D ) are available in the public Previews archive: https://mega.nz/folder/HeBSWLQS#vGoOmG2kSwjkRmoIn5tijA
Requirements
MustardUI ( https://extensions.blender.org/add-ons/mustardui/ ). If installed through Extensions, you will get future updates as soon as released.
New Features
Enabled by default. Physics is available and can be enabled directly from the new Physics Panel in MustardUI (if you haven't installed already, please go to the official Blender extensions website: https://extensions.blender.org/add-ons/mustardui/
At the moment, there are just a few cages, I'm planning to add support for some additional stuffs (for instance outfits, hair, etc..).
Please disable Physics from MustardUI if the Viewport performance are bad.
Note: The latest version of MustardUI is still in developement ( https://github.com/Mustard2/MustardUI/issues/217 ), and therefore the first panel can be missing. Use the Items panel to change the settings and enable/disable physics and collisions.Disabled by default. Particle hair are available and the Physics can be enabled from the Particle Systems tab (you need to enable several particle systems and its physics). Obviously do NOT enable physics for the Base hair systems. :)
In a future MustardUI version, these settings will be available directly from the UI.
Benchmarks
Tested on AMD Ryzen 3700x, in Shader Preview I get a steady 24fps (without particle hair, but physics and morphs enabled).
If you manage to make a quick benchmark in solid mode on different CPUs, if you want send me your screenshots so we can have performance stats. :)
Comments
Np!
Mustard
2025-02-09 17:58:31 +0000 UTCAaaaarh I see ! It works ! Thanks man !
Lars Kristensen
2025-02-09 16:55:49 +0000 UTCJust remember to go to frame 0 before doing that, with the model in rest pose
Mustard
2025-02-09 16:30:00 +0000 UTCI think you can solve it rebinding the physics in the surface deform modifier on the body
Mustard
2025-02-09 16:29:34 +0000 UTCSorry Last one.. I changed her (o) (o) and all but I wont be able to use Physics on them ? they snap back to original when I activate physics :D
Lars Kristensen
2025-02-09 16:15:11 +0000 UTC:)
Mustard
2025-02-09 16:09:27 +0000 UTCAaaarh I see ! It worked ! Thanks for the help and the model ! goddamn I love it :D
Lars Kristensen
2025-02-09 16:02:27 +0000 UTCAh you have to disable physics, otherwise it will follow it
Mustard
2025-02-09 15:50:09 +0000 UTCUhm let me check :D
Mustard
2025-02-09 15:49:10 +0000 UTCThe (o) (o) size slider only changes the root size and not the entire size, if that makes any sense ?π
Lars Kristensen
2025-02-09 15:37:02 +0000 UTCIn the morphs panel there should be some in the Body section to change size. Aren't they working?
Mustard
2025-02-09 15:01:44 +0000 UTCHello ! this model is so damn good ! :D but am I the only one who cant change the size of the (o) (o) ??? :D please let me know my guy !
Lars Kristensen
2025-02-09 13:46:38 +0000 UTC