SamSuka
Yaoi Lori
Yaoi Lori

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"Elysium of the Futa World" v.0.1.4

Hey everyone!
FINALLY DONE!!! And yeah, sorry i messed up the date again. Too much tedious, repetitive work with setting things up and wiring stuff together.. but anyway, forget about it😊. At least i think ive fix all the bugs in this build during these last few days.
So, lets get to it!
What was i doing and why did it take so long?
When i finished the last build, i realized i really didnt like the core gameplay.. already had ideas in my head about how i wanted things to work at that stage, so.. So, i started doint what i saw was right.. aaand ended up wiping everything and starting over twice. Both times i aimed too big -> scrapped it -> tried again. On the third try, i finally build a foundation im happy with (with a lot of room to grow).
So what's this build all about?
Visually, this build might feel a bit empty. Theres no new 'nsfw' content to show, BUT! a ton has changed under the surface, in the scripting😊. Oh, and there are about ~300 new renders (hehehe).
What's new, what can you expect?
Not much really, lol. Mostly tweaks:
Card Table: slight visual changes, added a combat deck, new cards. Unlocks remain the same (still tied to completing full levels)
Combat Levels: now when you enter a level, a scene opens with random events. If its a combat event, you have to fight and win to progress the level quest (for now, the quest is just a set number of wins, needed for unlocks(cards, new lvls, new characters events). These combat levels arent deeply yet, just placeholders. In the future, theyll have different random branches.

I'm definitely forgetting something (just to tired). Oh, and here' the 'changelog':

"Elysium of the Futa World" v.0.1.4 "Elysium of the Futa World" v.0.1.4 "Elysium of the Futa World" v.0.1.4

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