SamSuka
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らくがき+次回アニメラフ

いつも支援・応援有難う御座います!

今週もお疲れさまでした


急にちっちゃい子を描きたくなったので落書きしました

人によってはちっちゃすぎて閲覧注意かもしれないのでご注意下さい!


室内なのに靴を履いているのは気にしないで下さい!

どこかのタイミングでまたちっちゃい子の漫画も描きたいですね~



梨沙アニメも制作を進めています


ラフの緑色の線は完成品のフルHDサイズの目印です

緑色の線の外側にも描いておかないと見切れちゃうので、枠の外にも描いてます


live2dでのアニメ制作時は動きが大きい場合に始点と終点のラフを作る事が多いです

今回の例で言うと顔が上下する部分です

一旦描いてみてlive2d上でこれを実現可能か考えてパーツ分けしていきます

特に目と口が厄介で、動きを複雑にしすぎると破綻しやすくなります

梨沙のようなつり目タイプは千枝のようなたれ目と違い、上下の向きで目の形が大きく変わるので作る前から心配になります

まぁいつも通りなんとかなるでしょう!

来週に完成して公開は1/1を予定していますのでお楽しみに!



Thank you so much for your continued support and encouragement!

Great work this week, everyone!


I suddenly felt like drawing a tiny kid, so I doodled this.

It might be too small for some people, so viewer discretion advised!


Please don't mind that she's wearing shoes indoors!

I'd like to draw a comic with a little kid again sometime~



I'm also progressing with Risa's animation.


The green lines on the rough sketch indicate the full HD size of the finished product.

I've drawn outside the frame too, since anything drawn outside the green lines will get cut off.


When creating animations in Live2D, I often make rough sketches of the starting and ending points for large movements.

For example, in this case, it's the part where the face moves up and down.

I draw it out first, then consider whether it's feasible to achieve this in Live2D and divide it into parts.

The eyes and mouth are especially tricky; if the movement gets too complex, it's easy for things to break down.

Unlike Chie's droopy eyes, Risa's upturned eyes change shape significantly depending on the up/down direction, so I worry about it even before starting.

Well, as usual, I'm sure it'll work out somehow!

It should be completed next week, with release scheduled for January 1st, so stay tuned!






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