Hi everyone,
Campaign sharing is still progressing, but I needed something of a palette cleanser after wrestling the database migration for several weeks. After taking a quick detour to get the "A Light in the Fog" scenario out for the supposed release day, my designer Sarnetsky and I spent some time re-thinking the campaign overview page a bit -- which had yet to receive the real design treatment.
Key things we wanted to accomplish here:
- Keep the focus on the current scenario -- both from a usability POV (click the largest button to start playing) and to stay in keeping with the idea of fear of the unknown, we wanted to rethink the way interludes and scenarios were presented a bit.
- Getting over the tabs thing -- never my favorite visual pattern, it was sort of a means to an end to support the data on the campaign screen. At the moment there's a chance we still keep tabs for Dream-Eaters (dual campaigns seems like an okay place to still do this), but we've managed to convert all the other scenarios into a single tab view -- while still making sure that the important stuff is not buried deeper in the UI.
- Pulling more contextual information onto investigators -- in addition to showing your trauma and experience more compactly and visually, I've also pulled in story assets and supplies here. To accomplish this, we made the investigators collapsable -- which lets the content sit just a quick tap away, without taking up a lot of extra space. The attached video demonstrates this.
- Better support for custom content -- I've been recently playing through the excellent fan made Dark Matter campaign with my group, which means I've wanted to show some more love to the support for 'Custom' campaigns. Expect more work on this front in the future, but at the very least those screens have all had a UI/usability refresh -- including with the new dialog treatments throughout.
There's still some work to be done pushing pixels and getting all the translations sorted, but expect to see this rolling out sometime this week.
Now with the UI ready to support it and the technical debt paid down behind the scenes, the next big feature is campaign syncing.
Coldtoes
2021-02-21 00:40:41 +0000 UTCColdtoes
2021-02-14 16:38:10 +0000 UTC