fixed Dolly Hair dynamic bones (transferred values from gravity to force)
updated hair ribbons to have some bouncing physics
Comments
I'm glad it's being acknowledged. My method is I choose a variety of animations then use HSPE to test the values of the dynamic bones. Some clipping is unavoidable but I just do what I can.
Next one is Mumyo from Nioh 2.
2021-01-09 00:48:05 +0000 UTC
I like how you did alittle extra with the hair ontop of the bugfix. Those details on the ribbons might not mean much to most, but to those of us that fuss over details, every little bit helps.
So with Lynn essentially 'done', who's next?