SamSuka
Priichu
Priichu

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Mira Timelapse (Head)

Part 2: Includes final touches and eyelash modeling

I recorded myself modeling her head and put together this timelapse! Includes a few of the trials and errors, I made since it's my first time modeling this way. 

I also decided against modeling the hair like I drew it in concept, since I like it this way more. 

Mira Timelapse (Head)

Comments

Modifying the normals allows for smoother shadow transitions especially with toonshaders. Basically a lot of 3D anime models (like arcsys games) use modified normals to control how the shadows look to maintain that 2D anime feel. Since lower poly models or models with high deformations can create weird shadows, altering normals helps fix some of these problems

Priichu

i hope you don't mind me asking here, but what does modifying the normals actually do to the shading? from what i understand they're used in blender to change how the smooth shading looks, but how does that work with extra shaders added with nodes? (i'm self taught and know little outside of reading parts of the manual.... haha)

moridiast

At the moment it's a bit hard to set some time aside to write up some tutorials, but it's definitely something I would like to do.

Priichu

do you ever think you would do tutorials in the futrue

SunniSideGalaxy


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