Like every world, so does the world of Misadventures has its own Factions. These factions were created after the end of the great War, and became the representation of the alliances for the races, bound by the laws they all agree upon to uphold to live in balance with each other.
First one was the "Children of the Known" (pic 1-3)
This faction was created by all the original races of the known world, and all their allied races that joined them after the war. Currently, they populate most of the Known world, and have resumed their old ways of creation and preservation of the nature's balance, along with doing their best to heal the wounds of the war, but also ever stay vigilant for any future conflict their fellow neighbors may decide to start again.
Second one, was "The Order of Gaia" (pic4-5)
This faction was created by the remaining Dwarves, Dusk Elves, and Humans that were trapped into the Known World, after they got completely disconnected from their own. Although at first many protested about it, as the war's biter sting was still fresh, they were allowed to live freely on the lands they were provided only, and had to dedicate their lives, to aid on the restoration of the Known World. Currently, the order of Gaia has risen its own 3 kingdoms, one for each of its races and strive for the best on their power to contribute on the piece, or the world they come to call home, while also keeping and preserving the most of the customs of their ancestral home
Third one was "Zaheer's Fangs" (pic 6)
The faction was made after the events of the great war, the order of the Known World was separated into 4 factions. One of them was Zaheer's Fangs. This faction was created by several of Dragon Zaheer's followers, that never forgave the humans and the dwarves for the war, and vow to carry on Zaheer's and their fallen ancestors' will to vanquish their enemies of the lands.
Today, centuries after the war, this faction has grown to be pirates, thieves and fanatics, that bear little love if any towards the other factions, crating troubles for humans, dwarves and elves the most, as also sometimes trying to create their own dungeons, to use their powers and create monsters to unleash towards the kingdoms and "reclaim the lands for Zaheer". Very few that have succeeded to create this uproar have been proven to be nothing more than crazed with power fanatics and lunatics, lost their minds in the deals they made with various demons.
Last, but not least, it's the "Dungeon's Watch" (pic 7)
This faction was created a few years after the events that ended the war, and was created for one main reason, the management of the Dungeons. As Zaheer's plan was stopped, it was not able to fully halted, with that having the result of the creation of the "Dungeons". Places created out of pure magic that end up erupting in random locations over the Known World, creating places that kept birthing monsters, driven by the thirst to devour other creatures, and to return their essence to the world's magic, so the world could "reset" itself. This was a dire event, but thankfully many took arms once more to defend against this threat, and soon after it was discovered that the dungeons was an event that would never end, all factions came together and created the Dungeon's Watch, a league of train warriors and magicians of all races, and faction with one goal, to protect the world from being overrun by them. Today, the Dungeon's Watch is a full fledge adventurers league, as it has helped to create bridges between the factions, and helped to secure protection against the daily threats they may arise.
DJsonicgo
2024-05-17 09:23:22 +0000 UTCBecquerel
2024-05-16 19:46:32 +0000 UTC