Thank you to everyone who is still supporting this project. A lot of people want a lot of different things from me, and they all wanted them two months ago. I'm doing my best to clear my plate and make more time for Hungry Critters.
The focal point of this update is the new, high-fidelity Lotti the rabbit model. It now has eyelids, a mouth that isn't just a texture, and individual digits on hands and toes (including thumbs). Also, a light to help them see (and be seen) in dark places.
Less noticeable are some tweaks to the general lighting. Most importantly, the skybox is no longer washed out.
An issue has been fixed that required users to have to log in with Patreon every time they refreshed the page. Logging in should now only be required at most once a month (hopefully even less).
The game canvas is now fully centered on a black background. The credits will be added back inside the game later.
These changes have been made for both the public and patron shards.
I don't know if it happens for others, but the game hitches significantly when models are first displayed (or removed, for some reason). I'm assuming this is from the game compiling shaders on-the-fly, but Three.js seems poorly-documented on the subject of precompiling shaders, so fixing this will take some work and experimentation. In the meantime, the hitch mostly seems to happen the first time animations are played, so triggering them again should cause them to animate smoothly.
The reset option is still disabled, but fixing the function will now be a high priority as it's fairly important.
Patrons can play this version here.
Predator tier patrons can download the source code from within the game with their Patreon account.
LongLevy
2024-08-07 20:15:36 +0000 UTCThe One TRUE Heir
2024-08-06 07:16:09 +0000 UTC