SamSuka
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Dev update #56

Hi!
Quick post to let you all know that I'm still busy working on the game! I couldn't help myself but start posing and rendering the first few scenes. What can I say? I'm impatient! Most of the coding I already dealt with, the writing not so much.

With all the variables, possibilities, and endings, reaching the endgame point - the moment in the story that splits into 8 endings - will be a nightmare to render.

Lots of characters in one scene exceeding the limit on my GPU, variety of action poses, variety of scenes depending if characters are alive or not, and... old characters returning (and maybe even changing the outcome of the story). So many options to consider!
But don't get discouraged! I'm certainly not! If I can somehow avoid Daz crashes then all the other challenges will be exciting to overcome!
I'm assuming the part I call "all the events that lead to the endings" will take the most time.
Writing and rendering each ending should be way easier, and thus the development should speed up significantly. But it's still a long way until I get to render those scenes.

Fun fact, one of the endings featured is Ch.17 part 1 is one of my favorites in the entire game! And judging by some of the comments, it should be fairly popular ;)

I'll try my best to report progress next week!

Take care!


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