Rather proud of the texturing work done on one of my main models. This original character was the first I did and was where I practised and improved - everything from lighting, textures, shape, morphs, glossy, specular, transparency, normal maps, posing and bump maps.
All the fine points of 3d rendering i learned through work on this one, which is why this picture represents accumulation around several year progress. Sounds a big investment but the resources library for this character is around 750 MB and when everything is premade, workload for a scene drops several hours down to the click of a button and some posing.
Aika
2019-09-20 13:44:48 +0000 UTC