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Infinifactory E6 - Tank!

Not even once have I questioned why I’m making these things, which is fine since tanks are self-explanatory.



January Bonus Video 4/4

Infinifactory E6 - Tank!

Comments

Yeah for me I would solve at 1.0x speed, then crank it up once I had a solution until it broke

symphony

Increasing the input never makes your job easier and solving harder levels with max input rate is very difficult, unless you are an advanced Infinifactory player. Watching you struggle just because of the high rate is not very interesting, I recommend slower rates. One big reason is that on max rate, the most frequent blocks will be coming 1 block per cycle, but if you make them turn (horizontally or vertically by making them fall) it will turn to 1 block per 2 cycles, because the blocks need space to turn. This will, among other things mess up your ratios with other kinds of blocks in the level and cause other complications.

Michal Maršálek

You (just as many new Infinifactory players) are overusing logic blocks and overcomplicating your solutions. Most levels can be solved without using any pushers (this is my solution to the first puzzle in this video: https://youtu.be/UgfbmmJIMb0?si=cvuXJAt525EMzPtC&t=605), but if you need them, use the bottom instead of the top one: https://imgur.com/tvyBw4Q Also, here's a simple way to delay a block by 1 cycle: https://imgur.com/VLOq6jH

Michal Maršálek

I was wondering why there were too many blocks until I realized the across movement of the old tank was preventing a new one from spawning

Aryn


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