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[Public]ProgressReport 2022/07[ASCOT]

<code><code><code><code>Hi, I'm Xai!</code></code></code></code><code><code><code><code>We posted about Doujinshi on Twitter the other day.</code></code></code></code><code><code><code><code>Details will be introduced in an article on the SoD side (We should be able to tell you, Yukue-kun), so please wait for a while!</code></code></code></code><code><code><code><code>
</code></code></code></code><code><code><code><code>To change the story, I participated in a game circle social gathering hosted by DLSite the other day.</code></code></code></code><code><code><code><code>It was the first time in three years that We participated in such a meeting, and circles of various genres participated, and We were able to hear various stories.</code></code></code></code><code><code><code><code>We knew that attending a meeting like this would really motivate us!</code></code></code></code><code><code><code><code>We have to work harder! We felt like that.</code></code></code></code><code><code><code><code>
</code></code></code></code><code><code><code><code>By the way, the production for ASCOT's Comiket has also entered the climax.</code></code></code></code><code><code><code><code>We wonder if we will really be able to release it... We are working on it every day with trepidation.</code></code></code></code><code><code><code><code>
</code></code></code></code><code><code><code><code>Now, let me introduce the table of contents for this month!</code></code></code></code><code><code><code><code>
</code></code></code></code>

table of contents

<code><code><code><code>
</code></code></code></code>

general

<code><code><code><code>-Introducing the modeler</code></code></code></code><code><code><code><code>-Introducing promotional items from Comiket such as posters!</code></code></code></code><code><code><code><code>-Implementation of attack judgment and damage processing</code></code></code></code><code><code><code><code>-Introduction of cutscenes</code></code></code></code><code><code><code><code>-Just avoid>Counter aaaaah!!!!</code></code></code></code><code><code><code><code>-A world first?Erotic kill move!!</code></code></code></code><code><code><code><code>
</code></code></code></code><code><code>
</code></code><code><code>
</code></code>

Silver and above

<code><code><code><code>- High resolution main visual</code></code></code></code><code><code><code><code>-Introduction of model viewer</code></code></code></code><code><code><code><code>
</code></code></code></code>

Gold and above

<code><code><code><code>-Introducing just a few cutscenes!</code></code></code></code><code><code><code><code>-Battle scene video</code></code></code></code><code><code><code><code>-Just avoid>Counter video</code></code></code></code><code><code><code><code>
</code></code></code></code>

Introducing the modeler

<code><code><code><code>The modification of the ascot modeling, which has been published since the last article, </code></code></code></code><code><code><code><code>has been done with the help of Gafu, who belongs to A-Nest, a coterie game circle!</code></code></code></code><code><code><code><code>
</code></code></code></code>

Introducing A-Nest!

<code></code><code>https://ci-en.dlsite.com/creator/1931 </code><code><code><code><code>Ci-en is a doujin game circle that publishes articles on a regular basis, </code></code></code></code><code><code><code><code>and DLSite publishes game works on a regular basis.</code></code></code></code><code><code><code><code>We got to know A-Nest through an introduction from a common game development companion, </code></code></code></code><code><code><code><code>and it started when I hit it off at Rainbow Six Siege.</code></code></code></code><code><code><code><code>
</code></code></code></code><code><code><code><code>Nijiroku is fighting in a state where the play time is short and the theory is not well understood, </code></code></code></code><code><code><code><code>and he received the very honorable title of Golioshi's Xai.</code></code></code></code><code><code><code><code>
</code></code></code></code><code><code><code><code>Since it was a circle that made eroge with each other in 3D, </code></code></code></code><code><code><code><code>we have been dating for more than 2 years while exchanging opinions from time to time.</code></code></code></code><code><code><code><code>
</code></code></code></code><code><code><code><code>When We consulted about modeling like this, We told you</code></code></code></code><code><code><code><code>"We want someone who loves our Ascot to make it !!"</code></code></code></code><code><code><code><code>He was willing to accept the unclear order, and the quality is still improving.</code></code></code></code><code><code><code><code>Unfortunately, it was not in time for the Comiket version, but as a privilege, </code></code></code></code><code><code><code><code>you can experience the difference in the form of a model viewer.</code></code></code></code><code><code><code><code>
</code></code></code></code>

Introducing promotional items from Comiket such as posters!

This time's main visual

<code><code><code><code><player src="2260105" size="100%" /></code></code></code>
<code><code><code>The main visual was retouched by Mr. Gaff, who is in charge of modeling! Thanks again! !!</code></code></code>
<code><code><code>
</code></code></code>
<code><code><code>High resolution ones are available in silver and above, so please have a look.</code></code></code>
<code><code><code>
</code></code></code></code><code></code><code>
</code>

Implementation of attack judgment and damage processing

<code></code><code>
</code><code><code><code><code>In action games, We were working on implementing the part of damage processing that is commonplace.</code></code></code></code><code><code><code><code>It is also designed to be quite wide so that it can withstand large-scale development.</code></code></code></code><code><code><code><code>It's quite frustrating to spend a week or two working on a spec that used to take a day to make...!</code></code></code></code><code><code><code><code>We are sure that one or two years later, We are sure I'm glad We did it at that time. This is an investment in the future! !!</code></code></code></code><code><code><code><code>We don't think it's easy to understand if it's just an image, so We've released a video of the actual battle on the Gold Plan or higher.</code></code></code></code><code><code><code><code>
</code></code></code></code>

Introduction of cutscenes


<code><code><code><code>Even though it's a trial version, the story is still important!</code></code></code></code><code><code><code><code>So this C100 version contains three cutscenes.</code></code></code></code><code><code><code><code>For silver and above, some of them will be cut, </code></code></code></code><code><code><code><code>and for gold and above, a part of the scene will be released as a video!</code></code></code></code><code><code><code><code>
</code></code></code></code>

Just avoid>Counter aaaaah!!!!


<code><code><code><code>In order to increase the exhilaration of the game, we have implemented a mechanism that a slow effect is entered and a counter is generated </code></code></code></code><code><code><code><code>if the avoidance is successful at the right time.</code></code></code></code><code><code><code><code>It is more important than ever to stop the enemy's attack, and it is necessary to bargain in battle.</code></code></code></code><code><code><code><code>
</code></code></code></code>

A world first?Erotic kill move!!


<code><code><code><code>There is a durability value for the enemy in addition to the physical strength, and by reducing it, you can kill the enemy instantly.</code></code></code></code><code><code><code><code>As is often the case, here is the true value of Team KRAMA!</code></code></code></code><code><code><code><code>The moment you try to stab an enemy, you will be attacked by an angry enemy!</code></code></code></code><code><code><code><code>What's more, the abilities of the enemy can be absorbed by the devil's tremendous power.</code></code></code></code><code><code><code><code>In other words, the more you are attacked, the stronger you become! </code></code></code></code><code><code><code><code>In the trial version, we can only implement it to the point where it is attacked, but since it is a specification </code></code></code></code><code><code><code><code>that we want to make it the main game of Ascot, please look forward to the future!</code></code></code></code><code><code><code><code>
</code></code></code></code>

[Public]ProgressReport 2022/07[ASCOT]

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