SamSuka
teamkrama
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[Public]ProgressReport 22/08

Hello, I'm Xai!

Thank you to everyone who came to Comiket!

Not only was I able to participate in the memorable 100th Comiket, but a typhoon also came, so it was an amazing day.

While there are a lot of people who can't go to Comiket, TeamKRAMA participates in Comiket as much as possible because we can hear users' real voices, which is a big motivation for the production.

We will continue to work together as a team to create even better works, so please continue to support us!


Well, this time I would like to talk about some of the overall progress rather than the progress of ASCOT.


About SoD: ID

Currently, the overall progress is exactly 50% of the halfway point.

At first, I was planning to simply increase the volume, but once it started, I started to think about what I wanted to do as usual, and I wanted to do this as well. , we are doing some new systems and new attempts.


I would like to talk about this later, but we are working on creating a system that will complement the theme of this time, "Aiming to be an idol in the zombie world!"

We are also adding new enemies, actions, and skills based on your feedback.

We will continue to post progress on a regular basis, so please look forward to it!


About ASCOT

Development on the trial version has been completed once, and from here we will enter the stage of long-term development.

This trial version was focused on the action part, and it was developed using UE5.

There are still some minor adjustments to be made regarding the action part, but I think it's generally a satisfactory level of completion.

The main issue is the processing load. Although there were new features in UE5, I felt that the load was still heavy and various optimizations were needed.


In the future, we plan to customize the specifications implemented in the 2019 version, such as the quest system, inventory system, map system, and fast travel, for UE5.

In particular, the quest system was designed to be difficult to mass-produce, so in the future we plan to make it easier to mass-produce and manage.

Also, the 2019 version of the conversation event had some quality issues, but thanks to a little more leeway in the development budget, it looks like we'll be able to make the cutscenes a little more flexible. Mocap recording will be essential for mass production, and the immediate issue is how to improve this workflow.


As such, ASCOT will have fewer reports from next month.

However, the modeling is still in progress and the goal is finally in sight.

The quality of the standard costume has improved again, so I hope to be able to show it to you soon.


Others

As TeamKRAMA, we are concentrating on these two works, but we are currently working on a new project in collaboration with other circles.

We will keep you posted on any progress on this! Also look forward to it!


About recruiting members

TeamKRAMA is actively developing games like this, recruiting partner circles that can cooperate and recruiting members.

There are a wide variety of members, such as those who have a full-time job, those who are in other circles, and those who want to learn through production, and each member is involved in the production in the way they want.

Please feel free to contact us by DM if you are interested in a little bit.


Thank you for your continued support of Team KRAMA!

[Public]ProgressReport 22/08

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