Rough Flow of Game Production
SoD:ID is divided into three major parts: "design," "3D," and "scenario.
At TeamKrama, rather than having separate teams working on a game, some people play a single role.
Some of us play zero roles, but I think the above three are the most important.
Design
This section may seem easy to imagine, but there is a lot more to it than you might think.
The one that comes to mind is, of course, character design.
In addition to character design, there is also UI design.
We also design game icons, game standby screens, home screens, etc.
We also design the game icons, game standby screen, home screen, etc. to make them look good.
This is the part I disclosed a little bit in the last article.
*The screen is under development.

3D
I think this is the most crowded place.
I've divided it into 3D and zakka.
Let's use the example of Einomaru, which we published the other day.
Creation of Einomaru model
Einomaru's animation
→Among the animations, there are talk animation, battle animation, and erotic animation.
And so on.
The person who creates the 3D model → the person who moves it
are separate from each other, and
talk, battle, and erotic animation are also separate.
Therefore, the scope is so wide that it cannot be summarized as "3D" in one word.
But because of the wide range, it would be difficult to separate them....
As for this...
I have already shown you the animation of the talk the other day.

And in addition to this, we have the 3D of the map and
essential to the creation of the map will be the level design.
This is the article we published last October.
https://www.patreon.com/posts/silver-interview-73050410
Scenario
This is a unit that we don't have much time to introduce here at Patoreon.
But of course, it is the core of the game.
When we talk about scenarios... well, writing is certainly the main part.
In the case of game scenarios
For example, if you are writing a talk scene with a character, you might say
"Hello! As if I'm Eino!" (motion: waving hands)
(motion: waving hands), or something like that.
Also, if you want to include sound effects, we will need to know that as well.
I have the impression that the "scenario" and "game scenario" are quite different from each other.
I have the impression that "scenario" and "game scenario" are quite different.
In addition to writing the text, there are instructions and descriptions of motions, sound effects, screen effects, etc., so there is quite a lot of work to do.
So there is quite a lot to do.
Also, the scenario team has to have voice actors voice over the game and check the voices of the voice actors.
The scenario team also checks the voices of the voice actors.
Game scenarios are busier than writing ordinary scenarios or novels, but on the other hand, they require a lot of work.
On the other hand, game scenarios don't require any background text, which is an advantage for both teams.
If it were not a game, I would have to write
you have to describe scenes and characters' movements with sentences, but you don't have to
As in the previous example
Hello! As if!" (motion: wave) (Motion: wave your hand)
(motion: waving hands), as in the previous example.
So, the effort is probably about the same.
This is how we are currently making the game.
I see that we don't often feature the scenario team in our Patoreon articles.
There is a lot of information that is difficult to disclose....
Or, even if we did, there is a lot of information that is difficult to understand visually.
And it would be a spoiler.
We will think about it later.
So please take care of yourselves and enjoy the cold weather.
sp058107
2023-02-11 01:28:34 +0000 UTC