SamSuka
ArcaneSpoon77
ArcaneSpoon77

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Experimental stuff

For this update I wanted to redo couple of early animations, that I didn't like so much. But while I was busy doing that I received several requests to make climax animations. This may sound trivial, but in my case it's really not. 

So I explored some options and as a result added experimental climax animation for the first pose on the table, which I updated.

Over time I'll add climax for other poses. 

Also added new outfit, which I wanted to make for a very long time (gallery mode only)

Added option to exit to main menu 

Changed visuals for telekinesis

Textures on inspected objects should load more reliably

Win: https://mega.nz/file/XehhDRiQ#braChukQsU1tFyMxVg9dtpzKtg9FBKUGqY8J8UDfsWA 

Comments

"There's some shine on her hair that only shows up in one eye" Yeah, it looks like anisotropy shading doesn't work properly in VR. I didn't see that because I was testing on low settings, my GPU can't handle my own game :D " attempting to use VR with more than one monitor" Sadly, VR setup with multiple monitors in Unreal is completely broken. It doesn't detect edges of game window correctly, hence unable to keep mouse within game. I made so that when you turn on VR, game forces cursor to be in the center of game window. Player shouldn't be able to deselect the game when VR is on, I tried to launch VR from windowed and fullscreen, for me it never fails to capture cursor.

ArcaneSpoon77

a few bugs in the VR version. There's some shine on her hair that only shows up in one eye, and when attempting to use VR with more than one monitor the click out protection forces it to the bottom and makes so you cant click anything. Basically when you click once it deselects the game, probably because the click through protection forces the cursor to an area on another monitor. This does not happen with a single screen. I'd also really like to see the cut-scenes animated with voice acting, but that's a long ways away.

Jack

Ok, I'll see what I can do

ArcaneSpoon77

I was talking about design. The back with crossed straps, it's pretty. But the front is quite simple. With straps, nails or buckles, it would be more consistent

ocin

I don't know about that, I think it's sexier that way.

ArcaneSpoon77

besides, I think that the underwear of the succubus, in front, is a little simple. Perhaps like the mc shemale outfit ?

ocin

"the more we advance in the game, the hotter the costumes will become?" it depends on what female characters I will be choosing for subsequent cosplay outfits

ArcaneSpoon77

« added experimental climax animation for the first pose on the table » good, more dynamic ;) « Also added new outfit »the more we advance in the game, the hotter the costumes will become? « Added option to exit to main menu » good idea « Changed visuals for telekinesis » ok more realistic « Textures on inspected objects should load more reliably » ok good job ! Ps:+1 for fluids and chest in gallery

ocin


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