Good news, everyone! :D
The game has finally made its way to Steam EA and has its own little page now.
https://store.steampowered.com/app/2878000/Personal_Study/
Changes in 0.08:
The project moved to UE5. This is mainly to have access to up-to-date development tools. I will not add raytracing or other such gimmicks. The only difference for the player is a sharper image, because of the new default anti aliasing method.
Added a lot of sounds for interactable things and there's some ambient noises as well.
Added a small intro to give the player a sense of how and why MC got into these dungeons.
Reorganized some menus and added new icons.
Added save system. Players can make a save at special objects which are placed in rooms with summoning circles. The game also saves automatically after dialogues and solving puzzles. I should note that the system tracks only the status of puzzles (solved/unsolved), meaning if you move some objects and try to save, on load game will return that puzzle to its default state until you complete it.
Added missing dialogues and slightly expanded male summon ritual with HJ scene.
Removed Gallery mode. Since the game can be saved, there's no need for a special mode to view animations. But with that all content related to MCs demon form will be temporarily unavailable. I plan to reintroduce it in the next update, where MC obtains this ability.
Telekinesis now works more reliably and is less likely to push objects through walls. Also when you grab immovable objects, the camera stays in freelook mode.
If the character stays in place for more than 5 sec, all interactive objects are highlighted.
Reworked some parts of character locomotion.
Work on VFX. Mostly to adapt them to UE5.
Work on certain environment pieces.
Many bugfixes.
ArcaneSpoon77
2024-06-09 08:52:30 +0000 UTCXtorin
2024-06-09 02:14:15 +0000 UTCHigh Priest Of Ahri
2024-05-09 01:44:48 +0000 UTC