Now you can use the torch with some items (gun, axe...)
Increased torch light radius / removed durability, now it's more useful as it's durable / added ignition animation
Added animations for pistol - rifles [magazine reloading, reloading from a magazine with a chamber, etc.] / added melee animations for pistol - rifles, now you can finish off the enemy with a melee attack
Improved roll, now pressing jump while aiming or melee, the character will automatically roll back
Added ability to check clock for some poses
Various fixes designed to improve life
Now you can get in and out of the cave when there is an enemy nearby
Various diving improvements (brought back the underwater pressure effect when all other sounds fade out)
Now you can drink from lakes or pour water into bottles
Gas mask sound effect, now the voice changes when you put on a gas mask
A lot of work has been done on environment / light shader optimization / AI optimization / various optimizations
Expanded flora pool [added new trees, grass] (single tree variety will be inactive in this update)
Bushes with berries have been added (berries are not active) / clay boulders / iron ore
Added first spatial anomaly (thanks to stalker for inspiration)
Added additional graphics settings, fixed previous ones / added the ability to switch to DirectX 11 (I recommend using 11)
Replaced rest pose animation / sped up some animations like such as removing the backpack, etc.
Replaced the character model of the shooter
Weapons now rarely drop from hands
Radiation has become more gentle
During crafting, items now automatically stack
Fixed glowing notebook material
Improved systems for highlighting interfering objects during construction