Hello, hello!
Autumn has come and with it a cold. It's a tradition of sorts to celebrate Halloween wrapped in a blanket, sipping hot tea and sniffling. But this didn't stop me from making a pumpkin dish, I did it for the first time in a long time and I even liked it. 🎃 I hope you celebrated this day well and are having a good time, I wish everyone good health and for those who are also sick, get well guys!
Okay, in general, in this update I decided to focus on catching and fixing bugs. Also, the transition to the new version of the engine was a bit of a squeak, as always, but it was worth it.
Updates
After each vomiting, you will be approaching the recovery of poisoning
Additional hints, all the drawings that have been studied, the effects that are applied to the character
Game saving has been improved, reliability has been improved and the saving time has been reduced by more than 2 times
Added the ability to open containers (clothes, weapons) that lie on the floor
The trunk of the cars will now be mostly closed, it also needs to be hacked
Additional sounds of dangling weapons on the back
Added additional bones for the character's skeleton. Replacing static weapon sockets with physical bones
The physics of the chest has been slightly changed to a more elastic rocking. Now the pants or bra will constrain the movement of physics
Now you can drive the hares into traps yourself to catch them
Additional checks to display items nearby. For example, now it will not be possible to lift objects in the car if it is closed or if the object is behind the wall
Tilting down/up during combat
While changing colors and drawing the map, the camera does not move behind the cursor
Fixed and updated the palette (you can use it to change the type of hair. color and change make-up)
The smoking process is now displayed visually
Returned animation interrupts for some types of attack at the moment of impact, removed the animation of pain during a miss in miles of strikes
To use cigarettes/dynamite/Molotov cocktails, you now need matches or flint
Displaying the main statuses (Anna's approximate state of health such as the amount of poison, food poisoning, radiation, severity of bleeding, alcohol intoxication, amount of food in the stomach)
Now it is possible to break long sticks without an axe, using the appropriate animation
Updated old models to support the new skeleton/jcm/morphs + added new bones for clothes that do not support physics in conjunction with jcm, added bones for some hair to support mixing with head (I'm sure some hats may not mix correctly, I'll fix it later) splint / bandage for the leg/arm was transferred to the skeleton for JCM support and proper rocking (in total, updated/added new ones: 24 hats, 3 outerwear, schoolgirl dress, 6 shoes, G-string, short skirt, 4 bulletproof vests)
Added missing masks for: false lives, wounds
Previously, adding water and collecting water from the pot was a constant. Now, as much as you have poured, you will receive. It is also now possible to top up the water during boiling
Improved lighting
The sky and weather have been updated
Improved overall performance
The character's equipment system has been updated (now it allows not only to mix clothes using morphs, but also to replace them with any grid if desired, which allowed to achieve the desired result in some cases) (for example, when mixing unbuttoned outerwear with wobble physics, when putting on a bulletproof vest, smoothes it and does not imitate physics) (in the future this system can be used to implement interaction with clothing, for example, removing the hood, buttoning unbuttoning shirts, etc.)
Bandages now smooth out the fabric of most clothes
The landscape and some objects of the world may again be covered with puddles or snow
Added visual light flashes from shots for Anna and p-shooters
Now you can light a bonfire without using matches and vice versa if you have a torch in your hands
Added randomization of death after a headshot for a bear
2 additional slots have been added: weapons on the back (spears, hammers, bats, etc.) weapons on the left leg (mainly for knives) and you have 6 slots... Have fun with the piano simulator
When using a belt, the weapons located in the additional slots are no longer hidden. Small arms will be displayed on the chest and cold weapons will be displayed in the same place as the main one
Added sound effects of dripping on the roof during rain, for some environmental objects, stops, towers, cars with which you can interact.
Replaced the sounds of the machine doors opening with more authentic ones
What is in your clothes and not on you now supports saving/loading
The map has been slightly updated
The engine version has been updated to 5.4.4
Various improvements
Changes
The randomization and capture rate of rabbits has been increased
The burning time of coal in the furnace has been increased
Weight changes for some objects
The drying rate outside the campfire has been reduced
Bugs fix
When transporting resources with a torch in hand, the pose does not change correctly after giving resources to buildings
Crashes during the save {EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000}
Very often vomits when poisoned
If you drink from the water tank, you will get infected from clean water
Friendly parasites
Usain Bolt's Bear
Some shapes did not work correctly
The legless parasite was doing a lot of damage
Does not preserve leg shapes
If you jump into the teleporter with a torch, it will disappear
If lie down on the bed using a watch / notepad, then after that the head will be hidden
Teleport anomaly didn't work on zombies
The effect of the teleport anomaly interaction could be looped forever
Sometimes the replicas did not work when approaching the anomaly
When wet, steam from the mouth begins to protrude even if it is warm outside
If there is a torch in the hands, any interaction with the item through the inventory would have no effect, but the item would be activated
Animation of removing underwear while searching in a backpack
Coughs even when resources are in hand
When climbing, it was possible to interact with objects
During the randomization of the idle position, she did not return to the default position during the end
if were saved near the places of static appearance of prey, for example, next to cars or totems, then loot could be dupe by saving/loading
Items that were pointless to save
Weapons other than melee ones always weighed 0 g
The blows of the big mutant could be interrupted
Sometimes bots could start spinning 360 while running
Sometimes bots could catch up with you or patrol backwards
if you mix more cartridges into the magazine than it can hold, non-existent weight is added, over time the weight accumulated
During spawn, the helmet always flew off the parasite
It was impossible to put anything in the forge. Slots were not active
When leveling up a character in a totem, the character went underground during the animation
The player's distance check did not work in rabbit traps (now also takes into account other animals)
Saving to rabbit traps didn't work
The location of the car doors was save incorrect from time to time, which led to jerky animations of opening the doors during the first interaction
An incorrect collision. It was possible to lift some objects without opening the bugger, without entering the list of things in the vicinity
When saving the game near the car, it stopped spawn resources forever
Some interaction icons were the wrong size
the sawmill did not provide resources and the pelting animation was played incorrectly
if you turn off the electricity from the sawmill, it will still continue to saw
a blow with a pistol and a rifle did not take into account the character's turn, it always hit forward
the sound of opening and closing cars could be duplicated
if you put on a mask that hid your hair, the shadows from them continued to be drawn
Miles of blows not at enemies tore clothes
the exit from the dynamite or Molotov throw did not interrupt the animation of the throw
Sometimes, using an item, when closing the inventory automatically, the system could continue to think that the inventory was open, so you couldn't fight
when the enemy approached, if you were lying down, sometimes you could stay in the prone position forever when you automatically got up
Endless flint, durability went into -
After getting up after the knockout, the female received a looped hit as if she continued to lie on the ground in a rag doll pose
if you add dirty water to the pot in a clean one, then it became clean
in dresses and bodysuits, when there were no panties, she still covered up
the lamps with the skull cast shadows incorrectly
The hair color was displayed incorrectly
Crash during a hair change {EXCEPTION_ACCESS_VIOLATION reading address 0x0000000f0000000c}
When equipped with a hammer, the jumping sound was not active
some objects did not get into the container in the vicinity
sometimes the radiation was not activated when entering the irradiation zone or stayed with you forever, even if you left it
when changing the axe to a spear, the animation was buggy
problems in lighting rendering when using lumens have been fixed
Fixed some animations that were intended for a different skeleton
The pot gives out an incorrect amount of water
If you remove the pan during boiling, the sound remained
can't add water to the pot
Incorrect collision of the boxes, which made it impossible to loot the loot
Sometimes when sitting on a chair, damage could be inflicted on the character
Sometimes cut vegetation might not be saved/loaded
Over the past time, I allowed myself to rest a little and gain strength before in the upcoming updates:
I finally plan to start corrupting Anna (Although to be honest it is unlikely that this will happen 100% in the next update, before that it is necessary to fully prepare the interaction system and not only. Therefore, it is questionable but I am definitely moving in this direction)
interacting with the parasite<>Anna
adding sex scenes (possibly with other survivors)
various notes and adding more meaning to survival
Also, the demo steam is planned to be updated, most likely with fewer restrictions
This is what I plan to focus on. In general, I hug you all, good luck surviving and thank you for your support and understanding! Until "soon" well, you know
There are 55 days left until the new Year!
ed ro
2025-02-21 02:36:57 +0000 UTCpahrias
2024-11-18 00:02:20 +0000 UTCorçun
2024-11-15 11:29:06 +0000 UTCyves claudel
2024-11-15 06:28:53 +0000 UTCNumbers 66
2024-11-08 15:00:05 +0000 UTCFruge_K_
2024-11-08 12:11:07 +0000 UTCNev
2024-11-07 14:14:20 +0000 UTCBIT
2024-11-07 13:16:51 +0000 UTC明 小
2024-11-07 13:03:00 +0000 UTC