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Zelda: Majora's Mask 3D 4K 1.7.0 Update

Update: The download link has now been fixed and should now direct to the correct version!

Good evening! 🌚

Today marks the release of 1.7.0, the next major update to the Zelda: Majora's Mask 3D 4K texture pack! This update is, once again, pretty large and and includes over 80 new 4K textures covering several areas, with a primary focus on Clock Town as well as Snowhead and The Great Bay. It also includes new character textures, user-interface upgrades and more! And another major update- it now comes bundled with the latest version of Canary, which fixes MANY previous issues, such as stuttering and the infamous "texture swapping" glitch. Oh- and even more japanese translated textures for japanese speaking players! And that's just the top of the iceberg. Here's what's new:

80+ New Textures!

This update includes over 80 new 4K textures, which are completely remade from scratch. This includes both environment textures such as the ground, walls, stone tiles and bricks, wooden panels etc. It also includes many new interior textures, completely overhauling several locations, such as Zora Hall. There are also new foliage textures, which you'll immediately notice as part of the intro cutscene, too. And at last, over a dosen character portraits have been re-created from scratch in 4K, and now looks leagues better than before! There are tons of miscellaneous textures as well that have been completely remade, such as several types of doors, the mountain smithy, the spring version of Snowhead's various environments, save statues, parts of Ikana Canyon and many more. Like previous updates, it helps it all comes together really nicely and makes the whole pack feel a lot more polished and complete. The details all add up!

Improved Japanese translation textures thanks to work by Tomoki Sato ("LINK")

Tomoki Sato (a user who also goes by the name "LINK") has generously been helping with translating most of the UI textures of this texture pack, as well as the OOT3D 4K texture pack, over to Japanese! Another batch covering some of the textures has been added in this update, with more getting included in future releases. Please follow them on Twitter here: https://twitter.com/LINK_genkaiya

Updated the emulator and ReShade (Bigger than it seems!)

The emulator has finally been updated to the latest of version Canary in this version of the pack, which includes the completely new custom texture system-rewrite implemented by @GPUCode a short while ago! This fixes many notorious bugs, such as the stuttering that would occur whenever new textures were loaded in and the infamous and somewhat terrifying "texture swapping" bug which commonly occured for many users. This reallly adds a lot to the experience and makes the game much more enjoyable from start to finish. ReShade has also been updated to version 5.8, which also comes with several stability and feature improvements. More notably this update fixes the flickering of the depth buffer present in previous versions, making effects such as ambient occlusion much more usable. It also improves on performance a fair bit compared to previous versions!

Updated Shader presets (Henriko Ultra 7.0)

The default shader presets that come with the pack have been updated and improved in this version! Henriko Ultra 7.0 has been more or less re-created from scratch and hosts various improvements, both in terms of sharpness and colors but also in terms of performance- with this shader performing nearly twice as fast as the previous version! It also adds a new feature called "AMD FidelityFX Contrast Adaptive Sharpening", which is a mouthful, but really just means vastly improved sharpening with increased perceived detail at a very low cost in terms of performance. It's crazy good and looks fantastic, and is enabled by default from now on!

And many bugs fixes, optimizations and minor changes...

Minor issues from the previous version has been fixed. Performance has also been marginally improved due to the previously described optimizations. This should lead to a more polished and overall enjoyable experience for everyone using the texture pack.

That's mostly it for this update. Enjoy!

The update is available to all you Patrons here, with a public release in two weeks from when this post was published!

There is also a 4K version available, if your computer can handle it! The 4K version includes higher quality textures than the 1080p version, and will work on all displays- even those that don't display in 4K resolution. It will still look better than the 1080p version, no matter the display!

Please feel free to try it out!

(Only playable in emulators, the texture pack does not work on real 3DS consoles).

Selecting your game region (if you're using the PAL/European or Japanese version of the game);

All you need to do now, if you're using the European version of Majora's Mask 3D, click the "Run this if you're using the PAL (European) version of the game.bat" file inside the texture pack folder. Done! It'll now work great with your version of the game. Easy, right?

How to enable MXAO (ambient occlusion) & DoF (Depth of Field):

This means you can now experience glorious self shadowing around objects, which looks really great with MM 3D's fantasy art style. Try it out by doing the following:

* Set your game view to "Single" in the emulator.

* Enter fullscreen in emulator.

* Press the "8" key on your keyboard, this will bring up the ReShade UI.

* Check the "MXAO" box in the list of effects, if it's not already checked. The same can be done with the "ADOF" effect, if you want depth of field (might have some issues with masking around UI elements and whatnot, but feel free to give it a try!)

* Go to the "Add-ons" tab in ReShade and check the box next to the depth buffer in the list with the highest value (it should be a very high number while all others are 0, if there's only one in the list, check that one!). This number will change constantly, but don't worry, it's supposed to do that!

* You're done. Have fun!

You can find more information about my HD texture pack here.

Watch the trailer if you haven't already!

Old version! Get the latest version instead, since this version is no longer supported.

I am only able to make things like this thanks to your support, so from the bottom of my heart, thank you for helping me do what I love!

❤️

Zelda: Majora's Mask 3D 4K 1.7.0 Update Zelda: Majora's Mask 3D 4K 1.7.0 Update Zelda: Majora's Mask 3D 4K 1.7.0 Update Zelda: Majora's Mask 3D 4K 1.7.0 Update Zelda: Majora's Mask 3D 4K 1.7.0 Update Zelda: Majora's Mask 3D 4K 1.7.0 Update

Comments

I'm currently working on a port to Vulkan, however there are still some important features which aren't yet ported over from OpenGL to Vulkan in Citra (such as texture filters). You can probably expect the next update to include Vulkan support, though!

Henriko Magnifico

Is there any way you can release the 3DS texture pack mods using a newer build of Citra? Vulkan has WAY less stutter. Thanks and keep up the fantastic work!

Matt Gulbrandsen

It's my pleasure, thanks for the kind words! :)

Henriko Magnifico

I legit have told my friends about you and how easy you've made enjoying these games either again or brand new... stuff that doesn't even have to do with textures is amazing! The reorchestrated soundtrack SLAPS!! Thank you for bringing more zelda and other games into my life.

Jonathan

Alright, thanks for the help!

Raffy Valky

Hi Raffy! That's not at all a stupid question. Shaders do indeed get applied automatically in-game when the game starts up, You can configure these shaders through the ReShade menu by pressing the "8" key on your keyboard (there's a large list of shaders to choose from, and two presets come bundled with the pack which you can try out as well). Regarding the UI displaying on the top screen, for MM3D there's a mod called Project Restoration which I highly recommend that does exactly this, which you can download here; https://restoration.zora.re/hd-hud The instructions are quite straight forward, however if you encounter any issues with installing it feel free to send me a DM or ask on Discord any time. For OoT it's a bit more complicated, since there is no mod which does this automatically. The only way currently is to use the 4K UI Utility, which can be downloaded from the same link as the texture pack in the same post at the bottom. It has it's own set of instructions and caveats you may need to work around (that configuration is still in beta and needs work). Cheers, Henriko

Henriko Magnifico

I know this is probably a stupid question, but do the shaders automatically run on the texture pack, or do you need to manually set it? Also how do you get the UI for OOT and MM that only requires one screen (As seen in the trailers)?

Raffy Valky

Hi Thomas! Unfortunately it's not possible to get 60 FPS in MM3D currently.

Henriko Magnifico

Is it possible to have 60fps?

Thomas Vang

Hi Amateria! This is a known issue and is caused by a bug in Citra which results in textures getting garbled under certain circumstances, although it has become quite rare these days. Disabling any active upscale filters, such as xBRZ Freescale or Anime4K in the Citra Graphics Settings does seem to fix the problem most of the time, though, if it ever happens. So try that and see if it works!

Henriko Magnifico

Hey, I don't know if you've been made aware of this or not, but the Pirate's Fortress in particular seems to be having an issue. The maps of the indoor areas aren't loading correctly and the result is what looks like borked textures. I recorded video of it to hopefully give as much information as possible. https://www.youtube.com/watch?v=MDuCQ8Mi35g

Amateria

Thank you so much for the response! I changed the settings to what you mentioned and unfortunately the game crashed on the menu screen. Again 1080P works fine, but 4k not working. Running Citra Canary 06.23.23 build on Big Sur. Also using the Project Restoration Patch.

Jeremy Stacey

Thanks for the info Henriko, I love what you're doing!

Raymond Reinke

Hi Raymond! The preloading custom textures feature in Citra seems to use a lot of video memory and is not recommended for that reason, since it can cause issues with stability because of it. Instead I recommend that you use the "async texture loading" feature in the Citra Graphics Settings, since it should eliminate most of any potential texture loading stuttering without using up as much memory.

Henriko Magnifico

Hi Jeremy! This is possibly because Citra might be running out of available video memory, since when using the "preload custom textures" feature in Citra it will try to load all the textures at once into memory. Since the textures for the 4K version are very large it might not have enough memory available to do it all at once with the 4K version. I instead recommend that you use the "async texture loading" feature in the Citra Graphics Settings over the preload function, since the async feature only loads in textures when they are actually needed and should not cause any other issues. I hope this helps!

Henriko Magnifico

I tried Pre Loading and the game crashed when I selected a new game. It seems the 4k Version Crashes, but the 1080P Version works.

Jeremy Stacey

Hey Henriko, whenever I try to preload textures I get to about texture 1850+-15 and then Citra crashes out. Doew preloading work and if so does it increase performance?

Raymond Reinke

Hi Joshua, yes it's possible! Simply follow the same instructions as for installing the textures, but place the files inside the "mods" folder instead of "textures" and that should do the trick.

Henriko Magnifico

can i add the re orchestrated soundtrack add on to steam deck?

Joshua

What Kevin said! You can also just copy the whole "sdmc" folder over from the previous version's "user" folder into the new version's and that should do the trick as well!

Henriko Magnifico

Cool

ZorLink21

Not this time, but in the future there will be one :)

Henriko Magnifico

It's definitely possible, although it's a bit finnicky and might have some unintended consequences (none of them should be severe, though). Simply copy the "load" folder over from one of the texture pack folders "user" folders into the other one's and that *should* in theory work. However some effects in ReShade, as well as some game specific settings may not be applied by default. So you will need to check your Citra settings before and after to make sure that everything is set the way it's supposed to when you play the games.

Henriko Magnifico

Since he updated the link open your old citra update (1.6) right click on Majora's mask. Then you should see a open save data location click on that. You should then see a file save0.bin (In this case this is my first save) depending on how many saves you have find the correct one and transfer to the new update (1.7). If you're having a hard time finding the new save location just do the same steps I just said but instead at the end paste that old save to the new location.

KevinWinterX

Possible stupid question but is it somehow possible to merge OoT and MM into one folder instead of needing 2 separate ones on the desktop? Not that it's a big deal, just curious.

Sysyphus

I thought it was gonna be an update to skyward sword 4K

ZorLink21

Sorry! The link has been fixed now.

Henriko Magnifico

My bad! The link has now been fixed and should lead to the correct version.

Henriko Magnifico

My apologies! The link has now been fixed and should lead to the correct version.

Henriko Magnifico

Download links are routing to v 1.6 instead of 1.7

Ray Danger

he hasn't updated the link yet you have to wait

KevinWinterX

How do I transfer my save to the new version? I’m halfways done on my recent gameplay.

Joe Savage

no updated link, still 1.6 :D ?

Marvin Haelke

I don't want to sound crazy but the download link for the 1.7 pack is still 1.6 update did you ever update the links?

KevinWinterX


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