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henrikomagnifico
henrikomagnifico

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Zelda: Majora's Mask 3D 4K Texture Pack 3.0 Update

Good evening! 🌙

Fall season is approaching and it's been a hot minute since the last update to this project. In fact, it's been one year on the day since the last version, 2.1, released last year. It's time for a new update, don't you think? Similar to OoT 3D 4K 3.0, this was initially a smaller update but I kept adding new things to it and well, here we are! Anyways, I hope you'll find the upgrades of this version worth the extra wait. So without further ado, here's what's new:

170+ New Textures!

This update includes over 170 new 4K textures which have been remade from the ground up for this version. This includes both environment textures such as the ground, walls, stone tiles and bricks, wooden panels etc. It also includes many new interior textures, completely overhauling several locations, such as Pirates' Fortress, Clock Town and more. There are tons of miscellaneous textures as well that have been completely remade, such as different types of foliage, NPCs, the Mirror Shield, Weather Effects, Sheikah Stones, Deku Flowers, the World Map, a new remade font, a majority of the UI and much more.

Like previous updates, it helps it all comes together really nicely and makes the whole pack feel a lot more polished and complete. The details all add up!

As part of my overarching goal to improve quality and consistency in all my texture packs, I took this update as an opportunity to remake many of the in-game textures to look cleaner and be more consistent with the original art style. What's new with this version however, is that I've spent considerable time making sure every single texture added had a noticeable impact on the perceived quality of the area they belong to. Long term followers might know that I worked by a frequency priority system, where the most viewed textures received the highest priority to be remade. Starting with this version, I have moved over to a perceived-quality priority system. The difference is that with perceived-quality, I instead prioritize textures which I deem to have the biggest impact on the overhaul visual quality of an area, rather than how frequently that particular texture is displayed in-game. With the new system, textures which aren't necessarily common, but incredibly important to the overall visuals of an area (such as the UI and Clock Town for example) get prioritized over frequent but less noticeable textures (such as foliage). I have found this new approach to working highly effective, and I think you'll notice that the step-up in perceived quality in this version should be pretty drastic over previous versions!

It's finally happening: Full support for Spanish!

As stated in previous posts, I'm working to add support for all in-game languages to my packs, starting with English then working my way through other popular languages. Last update I added support for German, and this time get ready for Spanish! Everything in menus, in-game text, button prompts and location names have been translated, and should* work without issues. However, if there are any mistakes or errors regarding the translation, please let me know! ¡Gracias!

Updated UI and item icons!

Arguably one of the biggest improvements this update is the updated item & mask icons, as well as general improvements to the user interface. All item icons (except for some bottles, for now) have been updated and remade completely in glorious HD quality! This also includes character portraits, which finally fixes some long-standing issues with the pack since the beginning. Buttons, outlines, prompts and more have also been remade from scratch to look much cleaner and nicer than before. And of course, I've also gone ahead and remade the whole font sheet for in-game messages with more consistent spacing and kerning for more pleasant reading. It's a lot of smaller changes and details, but I definitely think it adds up!

Improved Japanese translation textures thanks to work by Tomoki Sato ("LINK")

Tomoki Sato (a user who also goes by the name "LINK") has generously been helping with translating most of the UI textures of this texture pack, as well as the OoT3D 4K texture pack, over to Japanese! Another batch covering some of the textures has been added in this update, with more getting included in future releases. Please follow them on Twitter here: https://twitter.com/LINK_genkaiya

And many bugs fixes, optimizations and minor changes...

Minor issues from the previous version has been fixed. Some of the fixes include the following changes;

Performance has also been marginally improved due to the previously described optimizations, although keep in mind that Vulkan support in emulators is still not perfect and bugs may occur that did not occur in OpenGL in previous versions. For this reason you are still be able to enjoy the game using OpenGL instead of Vulkan by enabling it in the emulator Graphics Settings, if you want to. This should lead to a more polished and overall enjoyable experience for everyone using the pack.

Notice: Normal maps have been temporarily removed in this version, as they will be remade in future revisions to the project. Normal maps were not used in-game in previous versions, so you won't be seeing any visual differences as a result of this- but it will reduce the file size of the pack by a fair bit. This explains why you might see fewer total textures in this version compared to 2.1, since 100+ unused normal maps have been removed from the project files.

That's mostly it for this update. Enjoy!

The update is available early to all you Patrons here, with a public release as soon as the next texture pack update releases.

There is also a 4K version available! The 4K version includes higher quality textures than the 1080p version, and will work on all displays- even those that don't display in 4K resolution. It will still look better than the 1080p version, no matter the display!

Please feel free to try it out!

(The texture pack does not work on real 3DS hardware)

You can find more information about my 4K texture pack here.

Download it from here!

I am only able to make things like this thanks to your support, so from the bottom of my heart, thank you for helping me do what I love!

❤️

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Comments

I think You're better off posting this In the Henriko Magnifico Discord since he is more likely to respond :)

Julian Bulian

Am I able to use this texture pack you created AND the project restoration for MM using Retroarch on my PC? It uses the Citra core, just not sure where to install everything.

Nils Olsen

Are you relying on Save States often? The emulator is known to become unstable if Save States are used frequently, so its recommended that you save and load normally using the built in save system in the game instead of using Save States.

Henriko Magnifico

Was running well for about a day or two and now game crashes every so often . Already searched on GitHub, no solution yet for azahar emulator.

Sergio Munoz


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