SamSuka
Sugar Service
Sugar Service

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How is the FEEL of the card battle arena?

The card battler mini game will play a big part on how we PACE the game for a vanilla playthrough. We like the idea of levelling up and having a sense of progression and a bit of challenge, but we are very open to tuning the difficulty/impact it has on moving stories forward.

Right now, we've made it so character boss battles are set to be easily defeated so that you can experience their story without much pushing and shoving. But as more and more characters are added, we want to revert those temporary levels back to what we planned for them to be so that gameplay-wise, players are incentivized to jump around to different characters instead of focusing on one at a time.

This is due to not wanting later-added characters to feel like you're required to be an extremely high level just to even start them, idealistically, we want any and all existing romanceable characters to be accessible early on and then build up from there.

Let us know how it is at the moment.


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